No I haven't. I have been going off the impression that all angles need to be softened when you bake maps. It has worked for me for the past three months until about a week ago with this and another project. I went ahead and used the auto soften/harden tool set at 60degs and then re-baked and it came out perfectly. Thank…
You need to make a fallback shader for the shader that won't compile and then place it in the fallback slot of the shader. more info: http://forums.epicgames.com/threads/604309-quot-Automatic-Fallback-Failed!-Please-provide-a-Fallback-Material-quot-and-error-X-4506
I will focus on 3 issues for now: 1 - You really need to pay more attention to proportions and sizes. The concept room seems to be roughly square while yours is very wide The platforms are between 4 and 5 meters wide with the lower area varying between 3 and 5 meters. The angles of the platform shouldbe a strong 45 degree,…
Wow, definitely didn't expect to see this coming. At this point I bet he wants to step away from the hustle and bustle and work on smaller passion projects again. Well, the dude is kind of on a higher level than most of us. When you're worth several million easy it's probably a lot easier to think about whether a buyout…
Hey dude, I can answer some of this for ya! 1) Good for both. More environment art jobs but A LOT of talent makes it an employers market. Not as many tech art (both general, environment, and character) but with a lot less talent looking for those jobs if you're a decent tech artist you have a better shot. 2)Loved it…
Started freelancing straight out of uni, did that for about 3 years, ran out of money because I got shafted 60kUS by a client so I got a job inhouse as a character artist at Fuzzyeyes Studio in Australia. Got promoted to Lead 3d Character Modeller - though the title meant nothing, I wasnt do anything that I wasnt already…
right on, to clarify i should have said menue/select screens, my bad (i use UI as a blanket for all menue/select screen stuff). animation needs are most likely a range from a simple breath cycle for the characters, to dynamic swapping of weapons/skins or decals, and calling of animation segments. (ideally with streaming…
Specs cpu wise doesn't look that powerful. Its using a 600 vs 800 snapdragon. Qualcom recommends 800 for smart tv's. That being said, still more powerful than 1st gen Ouya.