that scene doesn't really fit together (yet?) in some aspects to my eye: inside and outside are very different in terms of their scifi feel. whereas the inside is almost completely high tech with polished surfaces and tubes and whatnot, the outside looks very much like a contemporary industrial area (with the exemption of…
One tends to get tired of reading "one wants..." "one might..." "one can..." "one would". Are you trying to do a comedic impression of a 19th century psychologist? One can only imagine, one with a monocle and a fake mustache. I can raise a few pages of artistic disagreement as well as a page and a half of technical reasons…
Great work so far! Very clean model so far. I think that after you finish this, you should do one of the much older 1970's models so that you could show almost like a before and after pictures.
I think it comes more about "history". I mean, look at Montreal in the 1900. Everything was in english because they were trying to "assimilate" french people by surrounding it by english everywhere. That's why Bill 101 was made to preserve french language. That being said, I don't know if it's the reason for many people to…
Hope you're using current Haka for reference, and not 1970's haka :) [ame=" https://www.youtube.com/watch?v=emJyEa4z2Ec"]Haka 1973 - YouTube[/ame] Great work, looking forward to seeing more of this!
Thanks for the answer guys. Great model synaesthesia. I am trying to model the lavochkin la-190. Sadly there is very little information/pictres and blueprints on it so it's not easy.
Hello polycounters! I am a longtime lurker and occassional poster and I wanted to share with you the project I have been chipping away at for quite a while. Hellscreen is a single player level based first-person shooter for PC, in the fast, frantic style of classic FPS games from the 1990s (such as Doom, Quake, Unreal…
Thanks so much for explaining all this stuff greasley. Those numbers boggle my mind, for something like that creature with 19,500 8k textures, are they actually able to display the whole model within mari with all the textures applied? I use Mari myself a lot nowadays, but I just can't imagine working with so many…