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Re: Help, painting 3D model uvws looks pixelated
Reply by
musashidan
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Sep 2016
·
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Technical Talk
Yes, the more space the uvs occupy (the bigger the shells) the more pixels they receive, the higher the resolution.
Re: Help - Maya normal map transfer weird behaviour/seams
Reply by
huffer
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Aug 2016
·
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Technical Talk
Have you tried straightening the UV shell, so all edges are perfectly horizontal or vertical?
Re: [Riot Art Contest] - (Jeebs) - Braum
Reply by
mrnunez
·
Dec 2014
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Riot Art Contest - Character Art
Nice work man. I love the shell, just thinking looks bit desaturated, isnt it?
Re: Another Chesterfield Sofa
Reply by
BlvdNights
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Sep 2010
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3D Art Showcase & Critiques
Looking at the spec, I can smell that couch in my grandma's living room right now.....
Re: AO problem
Reply by
Mark Dygert
·
Sep 2013
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Technical Talk
Is the UV shell for the front overlapping the back? Try giving them their own unique space and then rebake.
Re: EA's the worst company in America for 2012
Reply by
Lazerus Reborn
·
Apr 2012
·
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General Discussion
Not that this will do much to stop them being dicks but at least people are starting to smell the shit in the roses'
5 results
Re: Custom .38 Special Revolver
Reply by
ImsumDave
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Mar 2015
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3D Art Showcase & Critiques
I've added the shell ejector rod bit and increased the thickness of both the main body and barrel.
Re: UDK Egyptian Temple Environment WIP
Reply by
vj_box
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May 2010
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3D Art Showcase & Critiques
Feel like a POP environment,coming along nicely.Would love to see more shelled out.
Re: BANELING
Reply by
Mathorne
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May 2011
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Featured Artwork
That's damn swell! Extra big applause for taking your time making a really solid presentation!
Re: 2concepts. One of them i may make for the contest
Reply by
Weiser_Cain
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Feb 2006
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3D Art Showcase & Critiques
Maybe the shell is an transforming ultra-mega backpack weapon/communication system? Wait that's too anime.
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