I like you're 2d, but the 3d is lacking... Not that i'm one to be telling others what to do, as my work is far surpassed by yours. I agree with most everything here. That ps2 spec enviroment is nice, though.
Update! Just finished the spec and normal maps. Let me know what you think! I'm very new at lighting so obviously, it isn't the best and it is clearly affecting my diffuse, but you get the idea :)
why not add spec to diffuse when hes only making a diffuse? :o and nice work, it does remind me of warcraft :) the pants do look a little too plain though compared to the detail in everything else
Cleaned up the textures in PS a bit and added a spec map. Rendered in 3ds max w/ raytraced shadows and no gi. I think I'm going to do a bit more clean up and then call it good for this guy.
We used both on the last game. The 3 way vertex blend shader is actually quite expensive according to our rendering engineer. Diffuse, normal, spec = 9 textures which is costly to render I guess.
This is a really cool idea and design. Great work! Some critique: I feel that some of the metal spec is too low, perhaps you could increase the brightness? The kilt cloth is somewhat lacking folds and stuff too.
Those aren't real-time models or specs. Looks nice regardless but I want to see game work. BTW Aesir I have a RT eye shader on my website if you want to take a look.
I normally don't like procedural texture stuff and prefer photo and hand painted. But, this gives you the normal/bump/spec to perfectly match the diffuse, so that seems pretty valuable for the materials that it's able to do well.
Thats not really true, there are a few specific resolutions standards that fit the specs of pal/ntsc, all of them being quite a bit lower than HD formats. http://www.strata.com/support/3dmanual/ch13/ch13_7.html
i think poop hit it pretty good. other than that i like it that amount of value contrast might be nice if you planned to do the whole normal/spec thing, but even so.. anyway nice work