that scene doesn't really fit together (yet?) in some aspects to my eye: inside and outside are very different in terms of their scifi feel. whereas the inside is almost completely high tech with polished surfaces and tubes and whatnot, the outside looks very much like a contemporary industrial area (with the exemption of…
Oh wow this is killer! That battle armor robot is just amazing! You really captured each characters motion wonderfully. I think the spell might still need to be pushed a bit, right now it is a little too washed out for me, especially since it should be the first thing you look at that draws you into the picture. Maybe play…
Nice work man, though I think you could make the lighting a lot more interesting. Maybe adding a gradient background as well, though subtle. When looking at your diffuse-map it might be nice if you add some more detail on there, right now they look flat. You're not really selling the material. I know it's supposed to be…
Nice to see you went back and implemented the crits, it looks a lot better. The grip is still very bright and it's throwing the whole piece off, i suggest darkening it down more. There's still something not quite right with the chain, i see you've added lots of highlights in the spec, but it's not showing. What are you…
Got some more shape into the perch. Also Two Listen, you were right about the heigth of the rocks-support they were too high. I also added some sort of turntable-mini environment. I'm probably gonna add a camera float-/rotating around it. Still working on painting a repeatable grass/rock and sand texture. Might also add a…
Hey thanks for the feedback Ged. I think I'll pose the lion warrior later after I texture, but thanks for pointing that out. I actually didn't notice the lion's pulled back stance. So you think I could use better lighting? All right I guess I'll have to find a tutorial somewhere about this issue. In any case I recently…
Looks good for a first handpainted model! I would say thought that the metal parts looks ab bit like clay because the highlights I think aren't contrasty and sharp enough. I would go in and make those highlights pop, and probably use a harder brush. Another thing to really make it pop is to paint in some bounced lighting…
Focus on getting the texture of the material to look right before you start working about what level of grime to have. Is it plastic or metal? besides the spec and reflectivity how are the looks of the material different. What colors, what detail does it need in the normal map, how much noise, etc etc. Then thing about…
UPDATE: Worked on the lighting some more, and changed the dial a bit. I think the image looks a bit sharper and professional now. With Glass (forgot about it): Hmm, I see that I am having a bit of an issue with the outer ring from the dial being washed out.. I tried changing the image filter to area in v-ray, and changing…
Yeah you might be right, never used the Max tools and was kind of surprised to hear from many places that the Blender tools are so good (as they are only slightly better than the Wings3D tools I am using on regular basis). But is that with plugins for max of without? Edit: On this recent comparism with seems to be pretty…