I tried blurring in Photoshop but it creates seams (i'm assuming its blurring pixels at edges differently for each image and they create seam). It looks like all the methods create some sort of artifacts that are very noticeable. I'll try the post processing see if that does the trick. It interesting that UDK does not have…
That's pretty cool. Thanks for sharing =) I would change a few things which may or may not speed things up. First up I would change how the leaves and branches are placed. I would use a object painter script to place the leaves and branches. Either Neil Blevins or the Advanced Painter scripts will allow you to paint or…
Thanks Fellas. I think the challenge will be good for my folio. Got some good things cooking and hoping to get a thread going by end of the week here. Nick - I like the lightbox because it centers the image and I dont like the white border you get with plain html. That white flash makes dark renders like my alley scene…
I bet you have seen that excact same model more than 20+ times in some 3d forum or computer game- I couldn´t think of something more boring as something like that to model in my freetime. and just to proove that thousand of others did the same already:…
I took a look at your updated site. The new thumbnails are much better, but I think they could still benefit from being even larger. Check out PhilipK's site http://www.philipk.net/ I'm not a huge fan of his site being so narrow but I think the thumbnails he is using are a very good size. It's very easy to identify what…
Lol, no I'm not chinese. As far as it looking like facebook, i just slapped it up last night. I used a social network script. Over the next week or so I'm going to work on getting it's interface to look different. From there I'm going to add better features. As far as what does it have over the other socialnetworking…
Looking pretty solid so far, I can't wait to see what you do with the scene :) With regards to you questions: -water caustics - anyone know a better way of doing them than projecting a texture through a light (lightfunction)? Short answer - no. Projecting caustics using a LightFunction is currently the best-looking method…
The sweater looks way better now. Except the collar which doesn't really match the rest but you probably already know that. That green background image makes it hard to see the model because the background image is waaaay brighter and takes the eye's focus. Turning down the saturation and value of the background image will…
Why isn't everything that's in Game Art and Gallery on the first page, too? That game should be up the top of the first page, like "Look, I know how to incorporate my assets into a pipeline!". I almost clicked off without noticing you had more to show, so get all the art onto page 1. Cut down some of the art from Gallery,…