Looks really nice man. Couple of crits I can find From the 3/4 view, not having any hair planes on the back of the head, gives away it's low poly solid nature. I'd try to round it off a bit, and add another row of hair planes so that it breaks the silhouette from 3/4. Good use of hair planes otherwise. Color usage on his…
7 people out of over 240 employees, now if it was 7 out of 20 than yeah it would be very bad. Then again, the supposed/unverified issues of sexism, racism, and ageism in the hiring practices would make it very bad indeed if it's actually true. Having people feel like cogs while working is one thing, violating those is…
Boobies: Well, yeah, okay, I suppose the suit is pretty revealing and unzipped pretty far. I guess. Maybe. Wedgie: Fair enough. I just hadn't changed the shape from the sans-catsuit version. I actually just copied the body and thickened it a little to make the suit, so I guess a wedgie would be the expected outcome. Heels:…
Hi Ashley, Looks like your project is coming along really well, really like the direction its heading. I know lots of people have given great advice so I'll try not to repeat anything I'm sure you are already working on. What I'd really like to see is some more detail in the windows. I'm struggling to see depth out of them…
In my opinion, Unless he really wanted to design games - how could that help? Do you think someone would see is overly simple game on Facebook and say - 'hire this fella!' ? I'm sure someone will swoop in and correct me, but man, that's a pretty lofty dream. I admire your hope, but I think that's a dangerous path to walk…
optimized a lot of smaller details which dropped it down to about ~3600 polys. now it's back up to 3994 because of the chamfered edges, which is something i really liked about the statuette. though i won't be animating it, i'm targeting HL2 model standards relative to the combine police models... which are close to 4000…
dude! that came out awesome!! comments: leather feels too uniform, needs some more texture and specular detail in spots! the Suede feel is cool, but just seems like it needs a lil more leathery-goodness. Try some super-ass cyan-blues in the spec for the leather, with a lot of black/highcontrast... makes sexy time.…
I think there is no damage model due to technical limitations. The models are already so heavily optimised that I don't see how they could incorporate a convincing effect. The total polycounts including wheels are around 5-6k , and the wheel arches are alpha mapped. The polycount and texture method just would not allow for…
Weiser_Cain: bear, glad you mentioned it. will get rid or alter head plate. stoofoo: thanks for the tip! killingpeople: no offense taken. i know my abilites or lack thereof. i will defintely get rid of the old stuff. and bobos models too. and ill probably target being a texture artist. the concept artist thing... out the…
Cheers guys! Fingers crossed something will come through in time. The studio head has arranged a load of companies that are hiring to come and talk/ interview the guys who are still looking for jobs here so that is a great start in the job hunt. Ruz - yeah it looks like this is the end for Midway Newcastle. The last chance…