The slide is confusing. The "simple UVs" you are talking about are related to the lowpoly tiling strips used as decals on the final ingame models. This probably has no relationship with the way detailing was done on the highpoly sculpts (using displacement, the direction of which is controlled by the UVs of each element of…
This. Even with a wrist brace you are just delaying the day that you will have to face the real problem. I moved from a mouse to a mouse with a brace, to a tablet and have just recently started with a mounted cintiq. Even with all of these adjustments you still deal with pain every so often. They really help but the cause…
sltrOlsson - I use additional masks for those. Mostly every Diffuse has 2 more RGB textures which contain a set of b&w images in them (one b&w image per color channel= up to 6 images in 2 textures). This way I also put Spec in them as one of the channels since Spec can be grayscale for these materials. P.S.: there might be…
I suspect they built those assets specifically for those scenarios on those areas of the map. I doubt they are doing complex weather simulations on snow, especially on a console. They might have used some complex simulations in Houdini or another 3D app to make those effects but they are baked out and rendered at much…
Yeah, the painting in 3D Coat is just so nice. When I have to have nice painted details in Substance Painter like face paint or decals, I usually paint it in 3DCoat and export it as a mask to use in Substance. Let me add, it really depends on what you mean when you say stylized. Old school hand painted stuff? Definately.…
Thanks for the advice, Xoliul! You are right, I completely forgot to scale down unseen parts. Will definitely do that. Did not overlap the turret, because i plan on having decals on it (will it show incorrectly if i mirror?). But I will overlap the hull sides (not sure what its called, it may be what you meant too?). Would…
@FreneticPonies Haha Thanks! I will definitely keep that in mind going forward when setting up renders for my objects. The chair texture looks fine in the context of the scene but this up close with the bag on it... Yep. I had my friend who is a level designer over and he wanted to take a pass at populating a scene…
Hello everyone, here's another update. I started working on making some more props and finished setting up some things so that I could speed up my workflow, I made a blendable material that blends between bricks and plaster. I also made some decals to decorate the scene. I've also managed to fix some performance issues on…
Got busy with the final exams at my school lately. I came back to this project to make a few changes after getting several feedbacks in Ten Thousand Hours facebook group. People were stating that the abandoned houses should have little more dirty texture. So I added decals of the dirt around the house. But I lowered the…
I meant if Blender had been developed before MAX had come around. If the apps were exactly the same as they are now, but if Blender were first and thus the industry stardard / popular. There seems to be a lot of people who will snub anything being developed because it's not exactly the same as what they already use. I…