Also if you hold down your tool hotkeys (ie w for move) and the left mouse button you get the tool's options as a hotbox. Super useful for switching your move modes from global to local to custom axis without navigating menus.
are you plugging it in via the USB slot on the 360? then going to 'music' in the dashboard, then picking 'External Device' or whatever? I think there might be a new button called 'change input device' or some crap (at least for video, not sure about music) that you should check
You don't need to project the polypaint. You just use polypaint to texture function and export the texture. Apply it to your low poly. Note: ZB uvs are vertically flipped in relation to other software so hit the flip v button before export.
If you want to use Maya-style controls in Max, you could get the Switcher plugin from DigitalRaster, it allows Maya controls in Maya. And as for "there should be an option to change it", tell the same to Maya, I want to customize my mouse buttons in that app too :)
I use GlovePie for games that do not support the 360 controller. Played through a few rounds of L4D1 and 2 with the WiiMote as well. I set up the nunchuck for my movement (analog stick)/weapon switching (buttons) and still use the mouse for aim and firing.
8FtSpider: Thanks! aesir: Agreed. He needs more grime and stuff. nrek: Hmm... mmhmm... yeah... buttons... sexy. I like it. I'm definitely going to put some more work into the other materials as well. Things have a loooong way to go.
You can also use actions. Click record button, make a duplicate of the layer, move it where you want and stop. Then click play on the new action and it should do the same. Its very useful when making textures for propellers and that kind of stuff.
yeah for the most part ive had a good experience on Xbox Live, if i play with one other friend in Halo or Cod4 i just invite him to private chat, otherwise I use the "mute" button like its going out of style
To be honest, you are being a total wimp, danr. I look forward to the Wii's control schemes, and getting a little exercise at it, that's what made DDR so popular, that the player is in motion participating in the game a lot more than button clicks and manuevering a mouse or joystick.
what are the main ground rules here. I am doing a job for a toy company and the model is actually being manufactured, so its a not a 1 off 3d print. I guess you make everything shells and try and build most things as 1 mesh ie if you have buttons on a tunic they would be built in?