CHARACTER ARTIST – ATLAS REACTOR As a US employer, Trion is required to verify all employees, regardless of citizenship or national origin, are eligible to work in the United States. Trion Worlds is seeking an exceptional and passionate Character Artist to create character assets for the upcoming ‘Atlas Reactor’…
Really ? That's very low. I wonder how one could manage to live in a city like Amsterdam where i read that the cost of living is high due to high rent prices and other things. I mean Italy is expensive too, you will need 1200 € only to survive in a medium city. I'm in Italy working in a factory and i make more than 1300 €…
yea I mean you can always apply, and if you start getting replies that's a sign your work is on the right track. The market will give you all the feedback you should ever need, radio silence means you need to up your game some more. personally whenever I have something to post I post it on every platform I can.…
Hahahaha... that was great, I'm actually cleaning coffee off of my screen, thanks =P The guy is seriously crazy. He created PayPal to become a new global currency. His political views are so incredibly extreme that he attributes giving women and black people the right to vote, to the decline of America. He whole heartily…
@Wombatinahat - thank you sir :) this post might interest you a bit Just wanted to share the video update we have here: [ame=" https://www.youtube.com/watch?v=8KomHAxKP-s"]Recruits - Developer Notes - YouTube[/ame] Just want to keep everyone up to date and let you all know that we are still very active and progressing…
jddg5wa and TerryMosier: Thanks so much! Eliteabix: Thanks for pushing me to make the silhouette better. You're totally right, it's too symmetrical and kinda boring. I hope this next sketch over I did solves that problem some what. And the huge bamboo cutout is an amazing idea! thanks! DWalker: haha oh man! that gave me…
You'll learn through experience that, sadly, this is really the only effective approach to prevent incrementalist encroachment and the slow metastasizing of more and more burdensome bureaucracy. When somebody with power is misguidedly intent on doing what they think is best for you because they believe they know better…
Oh, good catch there. Thanks for pointing it :) In fact it was the Lionhead team that made the secondary harmonics real time GI solution and Epic interlaced that to their engine builds. Wait there was a blog about it. Oh here: http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/ That is…
I just manually went in to the .mel files for the ContextMarkingMenu stuff and edited it all around to match what I preferred. The main thing about Maya (which I think they've actually fixed as of Maya 2012) was that generic stuff like the Split Polygon tool actually moved to different locations in the marking menu…
This was recently driving me nuts and it took me quite some time to find the answer so I thought I would bump the thread. MAYA FBX EXPORT SETTINGS: Select the root bone, all meshes attached to the rig and then hit export selected. Make sure smoothing groups as well as tangents and binormals are checked. Although epic…