That lit wall panel and yellow lights fixed the blue problem. Before it was a giant attention grabbing "X" I love the final image, some color bouncing would be nice though, do you have any screen shots of the lighting errors?
Perhaps it's user error, but when I alt+click on the procedural grunge, it just displays a dialog box for me to select other procedurals. I can alt+click on the group's mask to display in the viewport but I can't seem to isolate just the procedural?
Cant the forum software detect the file size of images being posted and throw up an error/warning that its beyond the max size the forum allows? Same with number of images, I've seen numerous forums that limit the number of images per post.
Enix it looks like you have the old SDK, redownload. Only minor things have changed, so you shouldnt have to start all over. sorry about that, but Mop and Shotgun pointed out some glaring errors that needed fixing.
K-Pax... just amazing work. I noticed a spelling error on your promotional image: "ITMES" is supposed to be "ITEMS" I presume? ( I had to find a flaw somewhere... just too perfect :P) Everything looks awesome, well done.
Not yet, no - Im having some bizzaro computer error atm. the UDK and the game wont run at all - I can only get into the editor. Im planning to format soon tho and once I can get to the console Ill definitely use it :)
Umm, that interview will surely have been translated from English to German (unless Phil Harrison speaks German?), so having a German person read it won't make much difference if there was a translation error going from the original English into German for that magazine...
It could be that you are not alone http://www.ataricommunity.com/forums/sho...=dvd+read+error i think there was a return policy at some point too, the same thing happened to me with UT2003 but 2004 came out just in time for me to just dump it. tpe
yeah those are always what I have used but this was a requirement for a project so I had to use it. was hoping to get an engine render in UT3 as I prefer that over max and marmoset was giving me some funky errors, but max render sufficed.
Thanks man, they are still not any easier tho ahah. I would get weird stretching errors etc. I tried adding more subdivisions so they would bend a little and i reseted the Xform before using WSM path deform.