You can find my WIP thread here under digital sketchbooks: http://www.polycount.com/forum/showthread.php?t=134217 It's interesting to see how many different variations one can come up with, so I wanted to find out how much I could get away with by keeping the model to around 10k tris. There are other attachments available,…
Your stuff looks good, just not amazing. And I would take the Nurgle-Nought off your site. It's not as good as your other stuff and it brings everything else down. You could fix it by making sure the pestules and chaotic infection spreads across the armour more, or blends a bit better. The armour looks really plain and has…
Personally I would say to try and make it a bit more focused towards the area of work you would like to go for, and perhaps make a seperate portfolio for say your graphic design and 2D/sketchbook stuff. Also make sure to have sufficient breakdowns of everything, like making sure to include wireframe shots, and examples of…
Can we see the reference pictures you are using? Well, I dont know anything about guns, but I will let you know what I think about the mesh so far. ;) This is of course from an artist point of view. So maybe you want to wait until someone answers who actually knows stuff about this kind of weapon. Anyway ... : 1. red =…
Finally the semester is over, now it is time to rock this out. Will post updates tomorrow. So many good things going on! @pyrzern: Doing a quick check, no it seems the screen I pulled, the wireframe on that part just didn't show up. Also love the way your handling the coat, looks fantastic. @dimfist: Great continuation…
Well first you need to get the gun unwrapped to be able to texture this properly. Search for some tutorials that guide you through UVW mapping in blender. Then once your model in unwrapped you can export a image file with the a UV wireframe on to enable you to paint on it in something like photoshop or gimp. Heres a couple…
I - Baking errors. II - Waviness. Have a look at this. III - Is the grip supposed to look like that? IV - If this is made for first person view, you can get away with making this flat since it probably won't be seen. If it's for third person, you can probably get away with making this flat too since it probable never will…
Little video of the in-game animation/interaction : https://www.youtube.com/watch?v=74Gb2QfVR88 I also posted some other screenshots (such as some wireframe) on artstation : https://www.artstation.com/artwork/gyQYZ I used the Maya text tool to produce flat letter (planes) indeed. However I had to rework them by hand to…
Actually I have already try many thing in edit normal modifier, unify normals can be able to fix some of other models which originally have some breaked normal on some original exist vertices (like picture below). (Twinke Masta's AN/PVS-4 from gamebanana) And here is the actual model modification I am working on, it is…
@ Sauron: Tweaked the size of the legs and the trench coat's silhouette. Hopefully it's looking more accurate. @P442: I'm planning on having one high model using the zbrush sculpts and one in-game model sitting at around 15,000 polys. The high poly model will be used for some glamor shots with nice lighting (lordy help me,…