You mean this? http://download.autodesk.com/us/3dsmax/2012tutorials/index.html?url=files/GUID-708E3CF3-33ED-4C83-BBD4-7DCB9109DDA0.htm,topicNumber=d29e29149 I know that , but I do not know how to make it so that it retains the same colors of my textures and not alter them due to the default renderer in 3dsmax
No problemo. Good to know GoZ worked out smoothly. If importing an obj the other way does anything other than smoothly update the geometry and UVs (instantly and quietly), then its likely that the vertex order has changed. I find this is more likely to occur if there are polygroups or if Tool: Export: Grp is on (which it…
By nature trimsmoothborder is a very aggressive brush. With the trim brushes you can gain more control over edges by alternating between zsub(default) and Zadd. It takes a bit of practice but does help.The fact that you have a large brush size means it'll always be more difficult to control in tight areas.
The lighting setup and material still aren't very flattering. And it's making it hard to properly judge your model. I'd either use marmoset or get rid of the lighting and just use the default max viewport lighting and a dark material with like 60-70spec and 10-20 gloss. I.e. this http://i.imgur.com/eAtyvKL.jpg
I'm using Zbrush as it is, with a default UI and keyboard shortcuts and it still feels good and reasonable fast, especially when using certain hotkeys. Well... them minimal customization is that I drag and drop some options/settings to the left bar area for easier access, such as "Stroke" and "Light" which I use a lot.
Holy primary colors batman! Well, all of your pieces seem like they fit well, but your color scheme is blinding. If you're going with a default greyscale base, choose 1-3 colors that complement each other and work with that. Don't try and do too much with your space. Keep it simple.
Mayas smooth preview adds two divisions by default. Have you checked how it looks if you increase the divisions? (in the meshs shape node: smooth mesh>Sudiv Levels>Preview Division Levels) You can also preview the smooth preview divisions, then you can see better, what happens.
ZBrush is a 32bit app, so it cant access more then 4gb (and even then you need to be running a 64bit OS). With 16gb of ram you can open anything it can run. If it cant open an existing file maybe try changing the memory settings in settings/preferences to use 4gb before compressing, as it's not the default.
Try starting with a translucent material and a depth fade node. The default output should give you a greyscale output that fades your object as it gets in contact with other objects, but if you invert that and tinker with it a bit, I'll bet you can get an effect where it does something like what you're after.
yeah Layers always seem to mess with my polypaint. I would love to sit down with a zbrush developer and have them walk me through how that is supposed to work. Also, I'm finding that in 4r7, filling white or black with the flat color Mat is not restoring my objects to default Mrgb anymore :(