sorry but i hardly understand what yo are talking about. You mean i should export it to mudbox using an fbx file? Also how do smoothing groups work? Thanks for your quick reply
just shoot :) i'll tell you if i can't talk about anything i am preparing an art dump, but it's a lot easier with characters than with "look here, 10 painted stones" thank you everyone!
cycloverid: thank you for your advice, I want to modify the rocks after the integration of scene. Because the number of model and texture is too much, it's a huge task for me. I need enough time to improve these shortcomings.
Thanks. That's something that interests me. So it's more efficient to triangulate the mesh before importing in the game engine, even if we're talking flat surfaces? I assumed it didn't make any difference performance wise, have no clue honestly.
Thanks for all the feedback so far! I'm on it haha I agree with your ideas. Just to make sure on something, your talking about the dividing supports in the middle that need to be changed a little? how would you suggest they look?
@Eric Chadwick Thank you for the input so far! When you're talking about the wireframe, are you referring to that I have too many edge loops on both the cushion model and the chair model itself, or am I misunderstanding that?
Thanks so much for the feedback! I had a bit more of a play with the camera and colours to try to keep the focus on the guy talking (not sure if it has worked?) - and then just some overall work on the blocking. http://www.syncsketch.com/playground/5f9c31237e22454eb04de35cdce4f7d2#97266
Hi and thank you for the quick reply. What is the problem you are talking about ? You mean the issue when working with lightmaps that you need to store the light normals in another map ? If so, no, I did not even concern myself with it.
New wips should be updating more often everything is pretty much finished modeling now to start the dreaded task of texturing! : Also started a second project earlier this week Concept: As always C&C welcome Thanks Managaia
Hi Acegikmo! This looks like such a fantastic tool and I'll definately be buying it, I did notice that you were talking about an integration with skyshop shaders. Have got any hint as to a time frame of when that might happen? Thanks!