I would add a bevel to the edge of the cylinders used for the stove eyes. That will help your baking turn out better. I would also spend a little more geo in places like the feet to get a better silhouette. Especially with stylized stuff, silhouette is key. It's good to be economical but don't be afraid to use more…
Very nice result, I am glad to see that you modeled it in. Add3r: Floating geometry can be used to save time, but if you can model it in, then do it. You get incorrect shadows when you bake your AO if you used floating geo. I am not saying to never use it, but there is no case where you should "make sure this is floating…
Hi Was getting into Dota2 modding and found this shader and it is f**king amazing! Thank you so much for making it. Just wanted to help in my own way and made a sample project setting up skeleton king in Maya. Took me a while to figure it out and thought for future maya users it could be useful.…
this is looking nice. its about time i see someone use bump offset. i know that the number of operations might get up there, but have you tried to use it on your ground texture too? it might look good, and if you still can get a decent fps, then i would use it. otherwise, everything is look nice. i would however round out…
Yep. I'm following Ryan Kingslien's method at Zbrushworkshops where he just uses a sphere and starts with big masses of clay after a few subdivisions from the get go. I think it helped get the rough forms in but now I need to finesse them at lower levels to really define them and understand them better. So at this point am…
Thanks for the response advice everyone. That makes sense. Hopefully I'll get some more opportunities in the future to get into a studio that makes AAA titles or console games. It's been my lifelong dream and I could not see myself doing anything else. Thanks again Alec and Mark for the next gen advice. And I want to give…
typically that works through contacts you've made. best bet is to work in studios first, get around a bit, become acquainted to a few people who matter (tm) then go freelance and use them as your network to start out with. i know a handful of people who've not spent much time in studios (not necessarily character artists)…
Wut!!!! It's up!!!!! YEAHHH!!!! [ame] http://www.youtube.com/watch?v=cf45I1ZI__w[/ame] !!! You been listening to lots of that one, huh?? :D Looking good, now get applyin' so you can win your bet and get out of there!! :D Just one thing: Why does it say your portfolio is up as of July 1st? Have I missed something? Are we in…
Well I don't know of any other way than the obvious. Work at double res then import it as TC_NormalMapUncompressed which will half the size. Defer Compression will only work until you save the package the texture resides in. Once that package is saved what ever compression settings were set for that texture get applied.…
Thanks for the help. I was able to get real time reflections up and running fairly easily. But it seems to be pretty resource dependent. Is there anyway to get the same alignment with the reflections without using real time reflections? Anytime I use a cubemap its impossible to line it up so its believable. If I decide not…