Someone asked which terrain tools I use. I start with a flat Unity Terrain, and just start sculpting with the built-in tools. https://docs.unity3d.com/Manual/terrain-UsingTerrains.html I use Terrain Painter, which has a lot of great painting and sculpting tools. I use it mostly for painting the splatmaps, since it has…
I put this link here for later use, its a short tutorial on how to use textures and models in the new dota2 workshop tools - http://www.hitbox.tv/video/212964
Regarding the logo, Not sure if this is saying Coop or Cop. I like some of the shapes..but I feel like you need to pull out Occam's Razor and slice a few things up. It does stand out though. Here is a great article about this sort of thing. http://www.creativebloq.com/graphic-design/pro-guide-logo-design-21221 Keep up the…
Hi there Trying get into some game animation in Unreal Engine, there are random sounds which I found in the internet, which totally is a bit off. All animation is handkey and made by me :) https://vimeo.com/212074675
well, it seems to work now. In my panic, i neglected to edit the .ini after installing SP2. Thank you SOOOOO much!!! This link probably saved me from a serious heart condition in the future. http://www.polycount.com/forum/showpost.php?p=2125116&postcount=14
What a titanic pile of cherry picking crap. How can you say "not much has changed"? You show a "recent title" that is running on 12+ year old hardware and try to pretend like it's the best anyone can do. Lets look at the same game running on hardware that is from this decade. GTA5 Lets look at some other games from this…
It's been a while since I last posted an update. Been working on it some more since there is the storm going through Texas right now. Since my last update I did do a lot more work. I started on the clothes using Marvelous Designer to get a good base for it. From there I start working on the high poly. Still have a lot to…
It's not necessarily about it being more complicated. It just needs to be well designed. You really need to separate those two concepts; complicated and well-designed. Gigantic is a simple art direction, but it's well designed. Titanfall 2 has complicated mech art, but it is still well designed. This guy thought…