Gonna have to put this mini project of mine on hold for a while- there are things with greater priority to deal with at the moment! Some of it can be seen here: http://www.polycount.com/forum/showthread.php?p=1991423#post1991423
Models are ok, but could use more refinement - more attention to small details. The big shapes are right, but the small details are inaccurate. If you're aiming to recreate a real world object, then do more research and reference gathering. The better you understanding your subject, the more your work will benefit from it.…
i agree the ship looks great. nice work man. but i disagree about the skull at te back, it think it does well at replacing the detail you usually saw on the fluyt style ship for the captains stern cabin. However i think it could do with a funky skellital figurehead at the front too…
I joined the old Q2PMP site in late 1997. 15 years later, it's the same ill-conceived question and the same put-upon replies. Polycount is the unchanging rock in life's sea of chaos! Anyway, to the OP: You're not unmotivated. If you lacked motivation, you wouldn't have bothered to come here. What you are is some…
Take it with a grain of salt but i am a 17 years veteran in the industry and i also was teaching it in college for 7 years and recently my son was asking if he could get in and that's where i told him to stay away from that industry for the following reasons: 1-Countless hours required to become good at it and if you like…
There's a badass art book available all about the original Lucasfilm Model Shop. [ame="https://www.amazon.com/Sculpting-Galaxy-Inside-Star-Model/dp/1933784032/ref=sr_1_1?ie=UTF8&qid=1430849440&sr=8-1&keywords=star+wars+model+shop"]Sculpting the Galaxy[/ame] I picked it up a few weeks ago and it's by far the best…
Near the end of the arc things start to pick up again, and the next arc is kinda interesting. The problem is that they adapted it pretty much 1:1 from the manga, where the narration was kind of necessary. What they should've done is done more showing and less telling. Again, it fixes itself near the end of the arc (and the…
i gotta say, i admit with pedro. http://www.polycount.com/forum/showpost.php?p=2135215&postcount=11 in this post the colors felt really nice, even if the specularity/gloss maps were absent. it feels very true to the character. whereas your current iteration seems a bit washed out, and the post process is kind of killing…