Custom links... Type some text. Select it. Click the button that looks like three links of a chain. Paste your URL in there (be sure to replace the existing http:// ... another bug to solve). Click the OK button. For example, here's a link to your portfolio. Why change? Back in November we migrated everything to a…
I've updated the model, I have 2 pains in the ass and 3 pieces of fun ahead of me! The Hands and The Boots will be a massive pain, hands always are but these boots... well looking at the reference pic you'll get the idea. the 3 pieces of fun are the skull codpiece and buckles, the weapon and then the texturing! I do intend…
Hey friends, Switching it up again and returning to work on Foggy after spending a long time digging into Facial Anatomy and learning as much as I can. When I started the model I intended to render it in Marmoset so I ran a few render/texture tests to get a better idea of what maps I would need, what changes should be made…
am feeling pretty happy with how believable the room feels at the moment, obviously in the final scene the shelves will be a lot more cluttered. The kitchen is a bit bigger than your average kitchen, just for gameplay reasons, otherwise it would be quite hard to move around and would feel cramped. I need to make a more…
1) There's a LOT you can do with Transfer Attributes in Maya, like shrink-wrapping one mesh to another or alinging a selection of vertices to a plane to mimic 3DS's "make planer" option. The advantage though is that you can then move the plane like a deformer, repositioning the attached verts with it. 2) With Adobe…
SD is a texture editor, the output can be a procedural substance or a regular bitmap The substance is the name we give to the file made with Substance Designer and saved in a specific format (sbsar). It's procedural because no bitmap is involved, only the process is stored in the file, the process is represented by the…
No, you could get a better PC for the price (6 Cores, more RAM, better PSU etc.) I would build a $1000-1500 PC now and upgrade in 3-5 years. Since the performance benefit one gets from upgrades has slowed down you don't need to upgrade as often as in the past. For example: http://pcpartpicker.com/p/x8KJmG The build is fast…
Progress on the textures. :) Using Quixel Suite to get some nice base materials down. When I'm done I'll manually add some decals like stickers, logos, etc. I'm aware there's a seam issue on the Handle - will fix this when I've finished everything else by painting a bit of wear/tear over it. Constructive criticism is…
Being honest here... most of the materials in this scene are very very basic substance graph setups... I really advise you to drop the painter workflow and go with Designer... not because it's a massively beneficial program to learn but because this is the most basic of the basic materials you could be experimenting…
Hey David, I've actually used zbrush a fair amount before, but never baked to a low poly object :P The way I use ndo is I get my objects uv's, bring them into PS, and basically paint on all the seams and bolts etc. It basically gathers height info based on how white something is. Sadly, it wont read black though so…