Actually i just did an autocontrast, then I created a new layer and picked the mid value color and created a small palette adding blue to the first, a little bit of red to the second and a purple to the third. Then with a big round soft brush i painted here and there to add the variation, set the layer style to color and…
more progress, been slow as usual, did some quick heavy shadow and highlights overlay to test out, still in progress rendering out his hair and face. Gotta fix the eyse a little mroe add like a billion wrinkles here and there and then his upper half will be mostly done. I still want to keep a sitting next to tree position…
I do believe it was Vig - er, Mark Dygert - who told me "if you were my daughter, and a Gypsy had the last SSD in existence, your new name would be Tzipporah." I dumped more money into the SSD in my new rig when I got it in March than I did into RAM. I can add more RAM later... the SSD is worth its weight in gold.
Did a quick paintover. You need more contrast overall and really punch up the lighting and gradients. Add a gradient over the whole hammer darkening the bottom so the focus is drawn to the hammer head. Also I can't really tell what material you are trying to imply on the yellow areas. If it is supposed to gold/ brass you…
i did add toe nails but no finger nails, i wanted him to sorta have no finger nails. not sure why lol so retop is pretty much done. still way to high for what im shooting for imo. im sitting at about 24k polys im going to go back in again and work on the hands, face, and the belt skull and try and shave off a good amount.…
Yeah, it did, I still have to add that. :) Torrrtilla: The wood shader is indeed messed up on the spec, and I will touch up the metal parts a bit when I can. :) My biggest problem in the swords was the bronze, since I haven't ever done bronze or similar before. I had a lot of trouble not making it look like (weird) wood.…
Well guys, I decided to start over. I did some more research and took some concepts from Steamboy and made thumbnails and concepts and here's my progress so far. It's going to be highpoly so that's why there are "wasted poly's" and I still plan to add lots of tubes and cranks and gears. Jesse: Yeah this is for a…
Instead of trying to bend it, add a Symmetry modifier and rotate the mirror 45 degrees. On this page he even says that's how he did the corners on his window. As for the other things he's doing, he's working with instances of decimated, sculpted meshes out of ZBrush to build low polys over. Note the two million tris in…
Slum did you try exploring the dvd and running the movies without using web page? I got wierd results trying to watch the movies that way. I just played the movies from the directory instead and that fixed my problem. I hope that helps. The codec it uses is Sorenson Video 3 and the audio is in Qualcomm PureVoice. You might…
well, i know the issue with zbrush noise and inflation, did you modify the curve in the noise layout? This causes the output to add displacement in more places than it should. like adding everywhere, but leaving out the pits you are trying to get. if you mess with the curves, you can reduce this inflation, and get a…