Before you worry about how you're going to build it I would say you need to go further into what you're building. This looks more like a design greybox than an art blockout at the moment I'd suggest you work a section of your blockout up to the level of detail you want in the final piece - without that you're not going to…
I have completely abandoned this thread and website BUT i desperately want to be better at sharing more progress and being available for feedback! I'm determined this time! But lets not look back at the thread and see how many times i've said that.. So in terms of updates, i finished the fox (i know this was back in march…
Last week was a slow week for me but I think I've made up for it this week. As of today, I have "finalized" all of the low poly models ("finalized" because I expect to make changes to them before I finish this project) and I've gotten the high poly bases created to bring into ZBrush for sculpting. In ZBrush I plan on just…
If the problem persists in safe mode then it is probably not software related. If you want to be sure you could try wiping it like you said, or trying windows repair. Make sure you deactivate your software licenses before you reformat... that shit is annoying to recover. Failing that, assuming you are using a wired…
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I…
Hey man this looks really good. I really like the wall and floor textures. I like the sand/water you have in between your floor cracks. There are a few things that look strange to me. Scale - Right now the size of the walls and the negative space it creates with the whiteness of the texture...makes everything look really…
@Poinball : Thanks, man! Means alot! @Add3r : Thanks! I'm kind of afraid to overwork it at this point, but there's still some minor things to fix ^^ @heyeye : Goodpoint. I exaggerated them some more, but some of them are stil quite straight.. Wrapping them around stuff seems like a good thought, but I'm really trying to…
The two extra bots was because of the extra weight allowance of this competition vs usual heavy weight. 250 lbs vs's the standard 220 lbs. You can't just put in thirty pounds of extra gear without a major redesign. And keep in mind the kinetic weapon IS the flipper. It's not a separate mechanism. It uses a special groove…
Hey guys, thanks for the comments! So in response to both gsokol & Buttershoes, regarding the spec/surface stuff, I think the shot I posted was just really back lit, here is one with more light being cast directly on the surface, exposing more of the spec detail/damage: I think what I don't like about lighting it more…
Hey man, great stuff so far! I'm digging it. Its making me want to step away from characters after I finish my reel and start working on an environment. Few points Most if not all of your assets look like AO Bakes and untouched photosource. I don't know if you are going for realism or a painterly look that matches the…