Someone asked which terrain tools I use. I start with a flat Unity Terrain, and just start sculpting with the built-in tools. https://docs.unity3d.com/Manual/terrain-UsingTerrains.html I use Terrain Painter, which has a lot of great painting and sculpting tools. I use it mostly for painting the splatmaps, since it has…
Lumion is looking for a passionate technical artist who creates and polishes the textures and materials for the software’s extensive content library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's most…
Hello Lloyd here This is a job posting for: 3D Artist / 3D Designer What I’m looking for is 2 character models highly detailed male and female with 3 alternative outfit they will be highly stylized with accessories featuring different times lines, Think dragonball / transfromers HERE ARE LINKS AND EXAMPLES…
Not really, what you're thinking of is tone mapping. HDR is simply high dynamic range. You can have HDR images, you can have HDR rendering, it really only refers to your bit depth. An HDR image will have 16 or 32 bits per channel, while an LDR image has 8. HDR files allow you to store much more information in your images…
http://portfolio-eljo.hku.nl/ That's an example of a flash portfolio, loading dynamically through XML so it's easy to update with new content. This pretty much matches the idea i have to make my own portfolio site, since he also has other stuff outside graphical art on his site. What i also like is that the pop-ups dont…
Right, you don't need to necessarily have a pixel = vert ration depending on the image content, but in a situation where you don't have pixel level detail you could just use a smaller texture too. The bigger point I want to make is that displacement is a poor option for high frequency detail, that is much better done with…
Hi again! Finally we can share a bit of playable content with everyone! The Mobius Machine demo is finally available on Steam The demo features the intro/tutorial section and a bit of Sector 1, it should take most people about 45 mins to complete give or take. This is more a preview than a demo, meaning that we will keep…
I wouldn't be so quick to discount what blankslatejoe is saying here. While I agree in very general terms that painting normals like this isn't really a workflow that I would suggest people do, he does bring up a few valid points. Generating a bump map from a height map will never match as accurately as a hand painted…
Parody seems like it's a lot easier to justify for TV and movies. With games it seems to be a weird gray area, depending largely on the content and overall feel or message of the game. According to the legal folk I heard discussing this recently, parody is almost never a valid defense when you're making something like slot…
Just a reminder of Bradon Reinhart's post when you originally posted the first idea on reddit: "Wow, that's really awesome. Please keep us at Valve informed so we can help draw attention to the winners, progress threads, etc. Some advice: * Try to give some attention to heroes that are under-served so far (in terms of…