I've been looking through the technical documentation, and you're not limited to just vertex lighting. The DS has hardware support for blending vertex color with a texture. At least that's what I understood from the docos. DS Specs and Command Reference (Warning, bit heavy)
I really like it, but the colour compositoin needs to be considered. At a distance all the reds tend to blend into one another, so you lose the overall shape. Even just recolouring the upper arms would help a lot. I like the massive cloth cock.
Looks promising, I like it except for the wall texture, the seams in the panels are a similar size to the pillars so it blends in too much. I would reduce the number and make the seams alot thinner/try adding a different style. There might be something of interest here?
i've decided that alpha test sounds better because of the stupid sorting problems i'm having with trees im making for scenes in unity, now whether a plane is alpha test or alpha blend is that dependent on the file type (image) or the program displaying maya/unity
Kinda remind me of Alyx, maybe just because of the flesh tone . I really like the eyes and the overall expression but the hair could use some more work to blend with the overall texture (a little bit less detailed) keep up the god work!
You'd need to alpha the eyes out and then set up a shader for that. Probably a combiner using the first map's alpha for the blend and a mover shifting a texture with a fire pattern around. That's how they did it for Quake 3. I don't think procedural textures would help.
I made a fair amount more than that in San Francisco, and I was still bleeding money every month. You need a lot of income to be comfy out here. Stay clear, is my advice! edit: oh, you are staying clear. Well done.
If you have access to illustrator you could create a gradient mesh. Take a normal square object, divide it into a grid using the mesh tool. Then assign fill colors to each point. By moving points around you can control how the gradients blend.
Finished a short mini tutorial on how to make zip ties, displaying 3 methods of creating them! Wit h the last one being a semi-procedural way. I've also made the .blend file for the last method available on my discord
Hi my name is Kris. Im a self taught concept art student, and I would like to present one of my weapon studies I did, after watching Blade Runner for the 40th time. There are alof of practical pieces on it, but the blend between the old and the new kind of worked for me. Anyways, thank you for your time.