That's fine. I know everybody uses a different system for how they pack their ARGB channels, and it changes from title to title too. You should commit to one layout for now, just to get something rolling. Maybe something like this... diffuse map alpha = transparency spec map alpha = spec power spec map rgb = spec color…
Doesn't matter, since they're environment artists... all they do is make environments, so obviously they should be very good at it. I don't care if an environment artist's character work is not very good, or they have a poor grasp of anatomy or whatever. It's a non-issue, since they may well have a much better…
Are you baking this with any sort of lighting in the scene? That shouldn't matter, but it's worth a shot? Otherwise I'm really not sure. I've had weird shit happen in max, where normally my methods always worked, then one time it was completely effed for no reason. I think I just ended up restarted my computer and max and…
Off the top of my head, I'd say you need to float the divs (added in bold): div.gmtsinterface { [b]float: left; [i]/* (or right, depending on layout) */[/i][/b] width: 132px; height: 100px; margin-right: 16px; margin-bottom: 16px; border: 1px solid #664400; background-image: url(thm/gmts_interface.png);…
Quick update to my texture. Just blocking it out, nothing pretty to see or final. I use my reference to give me something to work with to see if I can do this quicker than I usually do things. It's going by way faster than expected. Let me know what you think. So far I'm digging the new uv layout way better than before.…
I like the layout Zac, but just fyi, you should try to avoid using black backgrounds in your renders, it ends up hiding all the dark parts of the props and makes them hard to see. A dark gray is much better. And yea, just to reinforce the point that others made. All you need is a column of images and a link to your resume.…
I have max 9 with Vray. For me Vray takes a lot of tweaking. I recently purchased modo. I really like the renderer and for me it is easier to work with than Vray. The live render preview and photoshop style layout for manipulationg materials and shaders is excellent. modo is what Jim Baker (a.k.a. monstermaker) uses to…
* with video hahhahaha [ame] http://www.youtube.com/watch?v=dxDAqhTgldk[/ame] http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http://www.lunarfilm.co.id/sinetron.php%3Fi%3D104&sl=id&tl=en oh God -_- also check the bottom wallpaper image .................. ( its a google translate, fyi,…
Eltrex06, Joshflighter and albino_goldfish__ Thank you all. Hi all, this time I got all the walls textured, and I start laying the environment, changed a little from the original layout. The plain bright color buildings are the last models I gonna texture, then I will start texture the vehicles. My original plan for finish…
it is the way the room was build, one wall went for about 2 feet before coming out 3 inches and continuing on, the other wall had those two sections that came out and formed a nook between them, they all go from floor to ceiling This is the layout of an actual hospital room and not one I just made up, kinda practicing…