Your modeling abilities look pretty good, but overall the models silhouette is extremely dull. I would consider doing a paintover before you continue, look at how interesting the Gears weapons' shape is and avoid the rocket launcher reference. The launcher is neat looking but it's based off of a real world weapon that is…
I'd favor slicing as well. Clip brushes don't modify the topology, they just push vertices around and mash them together. You can read about its behavior (including the alt function and the importance of the crosshair on the rectangle/circle brushes) at…
Most common advice I see game designers give out is that they highly recommend not getting a "game design degree." Most of those degrees don't actually teach you what you need to do to be able to function in that field. Most of them recommend a getting a CS degree and then just building games, levels, and projects on the…
I know that in commercial photography it depends on how the building is featured in the image. If the empire state building is functionally/conceptually an important part of the image you need to get rights to use it. However, you can make an image that includes the the empire state building if it is trivial in the photo.…
My problem with Lightbox is definitely the speed. Whenever I see it, I just middle click images in Firefox to get around it. It makes for a nice looking presentation but its functionality is a little slow (much like Flash). It may only be a second or two, but when you want to look at a lot of images quickly it gets in the…
C# would likely give you the least headaches in such a case. It's a good useful language for tools and utils overall. If you were working in 3ds max, the additional bonus would be that you could write an assembly/dll in C# and load it in 3ds max and use its functions quite easily. Makes for good code reuse.
I wonder how much of the dota 2 functionality is included! Unity and Unreal are architectured around certain ideas, which makes certain things difficult. (there is a reason there is no serious rts efforts happening in either). Hopefully Source2 has enough of a difference in architecture that it spurs new creativity. Really…
Is this going to be a concrete wall? And also, will it be old and used or new? If old, then maybe the ridges would be a little lighter because they will get scratched more often. Also, if it's a wall, then grunge and grime will naturally build up on the underside of the ridges in the shadow. Apart from that it is…
You are doing the whole thing in Flash. That is a problem. The biggest issue at the moment with this approach is that the web-browser page has no scroll-bars, and your web page is not resizing along with the browser window. That is to say, if there is content on your site that is offf the edge of the browser window, it is…
I have rendered Max viewport shaders before, using Make Preview. If I force my card to aniso AA, etc., it does a decent job. Still like the idea of scanline conversions though. Seeing this tool Ben makes me wish we used fixed-function shaders! Kudos to you and Kees.