the first 3d version aye, i played that. it was pretty good... the laters one were not. i prefered the older style that was very unique and consistent with might n magic and heroes, very shiny and vibrant. the 3d adaptation lacked that, but the gameplay was equally interesting. i agree, there's little hope to see the…
I appreciate the replys, right now im trying to redo the character models in the game as they are outdated. Ive had a busy week working, but have been working on the game in my free time drawing concept art for the new class models, here is an update for the warrior, its about 75% complete with the least amount of work in…
It's a bit heavy handed, but one possible solution would be to delete your user preferences. Maya stores every modification to the UI and keeps track of all the options you activate in the menus in its preference files. They're kept in the "maya_data" folder under the "prefs" directory. If you delete them, Maya will…
I tried 3DO,DDO and NDO and they work really well. PBR maps look amazing in both Unity and Unreal. It was the first time ever that I got a convincing metal texture in both engines, and that with peeling paint and painting in texture and normal maps. Quixel has its quirks like every other app I have ever had the pleasure to…
This stuff is awesome, here's a montage of some of the stuff that's been pulled from the BBS during the night: http://img63.imageshack.us/img63/9306/portalasciilarge2.png And someone on the steam forums posted a nice recap of the events, for those wondering what the hell is going : -Portal gets surprise update yesterday…
* slightly biased avid reader * Summed up beautifully. People often think that going on CgHub & building a reference folder is enough these days. Wrong! Books stimulate your brain to build its own visual Library. There was a thread a while back that discussed this point in detail. A main point was a recruiter who commented…
When you export from ddo you choose a Calibration profile to export with. Awhile back I noticed that the profile is backed by script that has instructions with how to pack the output files. If the frostbite engine team was willing to share how they packed things I would guess that making calibration profile would probably…
I tried it in Marmoset and it was glitchy, but I just retried it and it looks fine, I guess it may have been a glitch or setting. I have tried to enlarge the cage, and fiddled with it, but I still get those random tears in it. Does Max suck at baking normals or something? Because any time I've tried to bake more complex…
Heyooooo I love Zbrush questions! 1- Preferences>Undo History>Uncheck "Enable Saving." Remember to save your master config! 2- Not sure yet...I dont really use their topo tools. With the curve tools If you hold Alt and stroke thru the curve it deletes the curve tho? I will try it and get back to you. 3- I imported my UI…
string $layers[] = `ls -type displayLayer`;string $extension = ".SBM";for ($layer in $layers){ if ($layer != "defaultLayer"){ //Set all layers to off then turn the current layer on. setLayerTo all".visibility" 0; setAttr ($layer+".visibility") 1; //Grab connections of the layer $conns = `listConnections -destination 1…