Thank you for the comments. Changes will be made for sure. Like i said, I'm basing this environment off the concept, there are a few things that will be different though. Such as the griffons (notice that they have hind legs in the concept, they aren't eagles). I have very limited time to complete this, so I'll be using…
Your work is very good. But once you asked... -her face is a bit masculine, the original concept is more feminine and less rounded -you cold enlarge a bit the arm/ leg fur -the fur looks great, but her hair is a bit flat comparing with the rest. I don´t know the budget, but you could add some more work on the hair. -"leg…
Some concepts I drep for a set I was thinking of. Its more of the underwater vents. I was hoping some smoke particle effects as well as a custom animation, but that's out of my reach. So far I made the shoulder piece and the weapon. The shoulder piece is still being worked on. Here's a pudge set concept. A butcher, with…
My team at Project Archon are looking for an environmental concept artist, if you'd be interested. It's currently unpaid work, however if your work is used in our game you'll be offered a position on our staff team or royalties if we get to that stage. We're looking for someone who would be able to draw us a few…
A little update: We've come to the conclusion that our original concept was way over scoped. We've dropped the concept down to about 2 focal areas. This is our current blockout thus far. The orrery still needs to be refined. But we've started working on some content also I'm setting up some base materials in substance…
I know the model you speak of, it's actually a different game called Warmachine. Yours is decent, but were you just trying to make a decent model or trying to stick to the concept and make a pro level model? As it stands, concept or no, there are some flaws in the overall sculpt. Your version is too much of a tube with…
Really nice work and a faithful production of the source concept. I agree that there is too much AO in the diffuse/albedo textures. Even though technically there should be none at all I always tend to use a small percentage of AO as a rough guide 5-10%. For the lighting the original concept has a greater intensity of…
Hey guys, I'll be working on some FMP characters which I'll be doing this semester. For this I'll be working from pre existing concepts by Calum alexander watt back from 2003, they are all soo awesome. I've always been a huge fan of his work!then again who isnt:)so I'm making 3 characters based from those…
the original concept has a better feel than your model when it comes to visual weight. Yours is reading kind of heavy up front since you packed all the extra stuff onto the front only, whereas the concept has added shit all over it. I'd stick closer to the concept on the back portion (fatter grip and mag) of the weapon as…
I would tone down the design even more, a solid color background. Remove the flash-elements. Those buttons are just distracting from your work. Your work should be the first thing noticeable, make your logo and links small and discreet. It's after we've looked through your work we want to browse your site. Your "Lite…