Yeah I have, here it is: http://www.polycount.com/forum/showthread.php?t=150672 I haven't updated it in a while as I just revisited the asset today, had a few other projects I had to do but I'll put up the latest update when I'm done for the day. I was just curious how people usually approach hard surface, as I never see…
Why hello my thread! I am quite the busy man now when I got a full time job, I am working on costumer support for an computer reseller, learning hardware stuff by the hour. But I have not forgotten about you Lovely polycount, so I am back! This time with an update on what I am doing but only in 3d. I have been drawing at…
Super-yes, absolutely. The rear part is going to be redesigned...and no, sadly I have never held a rifle. I've been looking at tons of reference, but honestly that seems like it can only go so far. I'll post updates and hopefully get it closer to functionality! I had a vision of someone holding it...but perhaps that needs…
SOLVED IT! So, if you make any changes to your original obj export, for the love of god, make sure you keep your object level naming consistent. I made changes toa duplicate object and exported it and apparently that is what broke the connections. I renamed the object to match the original export and when I re-imported it,…
That was more like a rhetoric question. To make my answer shorter: - dx9 to dx11 needs a lot of work ---> Viewport Renderer needs to be updated and everything in it needs a shader, otherwise it won´t work( dx11 doesn´t have a forward rendering pipeline anymore) and that´s a lot of work for both devs and for the…
i haven't seen many bugs in maya vertex tools, but i think the tools are just not suitable for reasonable editing. a cool tool is VertexChameleon: http://www.renderheads.com/portfolio/VertexChameleon/#Home the plugin has some stability issues and undo is not working, but it was worth the money. as they are a bit slow in…
@andyvargas Thanks! :) @kremrhi Thanks man, can you be more specific please, it's about colors? @Chantel-sky Thanks for feedback, I am still playing with those reds. It's hard to play with this kind of character with this kind of color pallet. I am still working on textures and already made an update. @vAp Thanks! Looking…
Well based on what I see on your portfolio I think your main issue is texturing. Most of your pieces really lack depth, variance, and just overall seem a bit flat. I actually really liked the Sci-fi environment you put together. With more dramatic lighting, maybe updating a few pieces to have just a bit more visual impact…
Anyone have any other ideas? I'm getting quite desperate. Update: There has been something strange happening with the envelope in transfer maps. With all other models, the transfer maps envelope behaves correctly and scales up and down when the 'search envelope %' slider is moved, but when used with this particular…
Hello PolyCounters, I know it has been a good while since I have updated this but I am still working on it. I think I have the first part done for me but the caves still have a lot of work to get them looking right. I also need to rethink the way some of my traps work. I hope the video quality is good enough for you guys.…