Further Blockout Lighting and Texturing I have got a lot done this last week on this environment and thought i would compile it all in to 1 post. It is going to be full steam ahead on this now as i got like 13 days left, hoping i can work quick enough to properly fill this scene and bring it to life. Texture Updates: I…
This is coming along great! Keep going! I would suggest cropping your images on the left/right sides, remove the dead space. On forums like this, or on Artstation, anywhere with fixed-width formatting, your models will show up smaller, further away from us. We want to see your work better! I think the emissive symbol will…
The material still doesn't look convincing. It's halfway between wet stone with brown dirt and rusty metal. It doesn't read very well. You should start from scratch and work on one shader at a time. First get the base metal looking right before adding more shaders like rust/etc. Trying to tweak everything at once means…
At the moment the most honest answer would be poorly. The game has some kludged together 3D assets and my programmer and I have a pact to head toward a prototype with as little invested ego as possible. I don't know how to model, texture, rig, animate, or script. I'm an illustrator and graphic designer so I'm a bit in over…
Just to reiterate this is the new Torque, Torque 3d, not Torque Game Engine Advanced I am speaking about. I have used *unfortunately* TGEA.... Ugh. Thats why I am seeking what has changed or whats still like working with stone tool in the bronze age. I know it has realtime preview in game of shading, and now can take…
Hey guys, its been a while since I've posted on here. Finally had some time to work on this character again, however I have decided to change the idea. I was thinking 50's housewife (Betty Draper - Madmen) meets Goth Punk (Girl with a dragon tattoo). I have the full anatomy sculpt done, so to kill two birds with one stone,…
Your Environments look really great. The only thing I will say is only show your strongest work. Quality over Quantity. Having said that the 4th Image of the Stone is no were near as detailed as your other peices, looks muddy, has an uninteresting matcap. I'd remove it or finish it to the same lvl as your other High Poly…
Not familiar with UE4 so... shadows? Is that something that will be present only in the final renders, or...? Because I'm not really feeling/seeing them. Sorry if this is some dumb question you've already answered or has something to do with the engine. Anyway, looking absolutely fantastic. Not entirely being sold on how…
I liked Sculptris Pro a lot in the 2018 release. Having really fast clay buildup, move, and morph was awesome for building out organic shapes quickly. Now it's an unusable mess, I don't know what exactly happened but turning it on tanks performance really fast now with 2019. I do make use of the new zeremesher because that…
Well I find that playing video-games is both relaxing and kind of research for me. It tend to get me motivated to do some art when I see some brilliant art in games. I find that studying how other people go about it helps my own workflow. Right now I've also started taking some pointers from the fellas here and divided my…