I think generally the assets look pretty good, although the textures seem a bit noisy to me (especially on the barrel and crate) The rust/wear and tear seems quite random and could be built up more realistically. What's your plan for the road pieces?
I know. But I felt like all the attention to realistic lighting that PBR does has "sidelined" other art that doesn't aim for the same thing. I'll be happy when the two videos I posted make headway for providing artists with new tools.
For something like that, I'd probably just use a bunch of cylinders or cubes squashed into a suitable overlapping leather loop shape in Zbrush. It won't be entirely realistic, but as long as you lay them out in a sensible fashion, it shouldn't ever be particularly evident that they're not joined.
Started a new Character :) I really want to learn to create more complex characters and now I´am starting with this one ! ( I will post the concept later ) But for now I can say I want to realize it a bit more realistic than in the concept.
Yes I'm pretty sure those are just used as displacement maps with tesselation. They also can be used sometimes to more realistically blend two materials together (where one will blend with another by filling the cracks and cavity of the surface first, depending on the height map)
Hi. Thanks for the suggestion I will try that site. I did use photo references but apparently I failed to notice the leg and foot proportions. I know some women have small feet but I'll try and fix that so it's a bit more realistic.
The face sticks out like a sore thumb against the rest of the piece, in a bad way. It reads like it's a cartoony/unlit style against a realistic backdrop. Whether this is the shader or the textures causing the problem i'm not sure (could be both), but it's really letting the piece down.
I am hoping to go for a mass effect feel, interesting point! I'm hoping to achieve a very realistic style hopefully I can remedy some of that. Great crits man I agree with everything you said, looking forward to working on them! :)
iv been thinking about getting a 3d printer myself, but most of the ones iv looked at dont produce the quality im after... problem is i dont think ill be able to find any that will at a realistic price range. which one you get?
It's almost the same as your traditional material creation but instead it introduces new concepts : Roughness (similar to glossiness), and Metalness( 1 for metallic materials, 0 for non metallic). Personally I find it extremely easier and more realistic than traditional spec/gloss workflow.