Just Ctrl+Shift hide the unwanted polygon tentacles and then go to Tool>Geometry>Modify Topology>Del Hidden. Then re-dynamesh it and the holes will close with a reasonably flat surface that should be easier to clean up.
Yeah posted about it on another thread few days ago..I can confirm that this is a bug too and rolled back to SP2017.2.0 as well..still haven't got any reply from the dev though..
It's probable. Did you think it would be free forever? I'm more curious about whether or not sculptris dev will continue or if he'll just get integrated into the zbrush team and the sculptris project will be left to rot.
This exact problem happened to me just last month after about 2 in a half years. Using a Razer naga.. If it happens again I'll def consider remapping to anything but mouse scroll clicks.
Yep, Liam's advice is excellent. More advice here: Art test and no response, normal? That thread highlights an awful truth in this industry... that game dev HR is usually very poor about handling applicants.
dear nitewLkr , read my post again but without the "trying to find offensive content that isnt there so that i can give patronizing comments" goggles. See ? now im actually beeing a dick.
Concept Artist: Eric Gagnon Can check out more size reference and his other work here http://gryphart.com/deus-ex-human-revolution. It should help you guys with this challenge.
I'm starting my internship at a game dev studio tomorrow. Really want to enter (even though I'll get owned). And most of the guys who work there are members of GameArtisans, as far as I know.
work on your art, network. You live in the San Francisco bay area, there's probably game dev meetups and IGDA gatherings. Also change your state of mind, if you believe it's impossible to get in then it will be.
Hey guys, So i got a i7 5930k, x99 mobo, 32gb ddr ram, and gtx 970 For PSU I ordered the corsair gold 750W, will that be enough to power it all? Thanks for the help