Completely different target audience than the iPad. Looks awesome and fun to use... but I don't think it will replace a standard notebook/sketchpad for me. I tend to reference 3-4 pages simultaneously, constantly flipping around in my composition book. I would also like to see just how good the handwriting recognition is…
While a lot of people don't care for Steve's shows or his general character, you can't deny he's done a lot of good things in his time. You may think he goes around poking and prodding animals to piss them off, however he treats them with a large amount of respect and knows when to back off. If that wasn't the case, he…
LD's have a different job nopw that PPL assets are becoming the norm. A designers bottom line is framerate. On at least 3 of the dx9 ppl games I've made the designers took on the responsibilty of lifghting their own scenes with an artists creative input. This is the first game I'm on where we artists do the lighting, abnd…
I totally disagree with you on Danny DeVito. I thought that season 1 was perfect, and when they added him in season 2, it made the show unbalanced. Some of my favorite episodes are from season 2, but I basically feel that anytime Danny is on screen is time taken away from Charlie. And that makes me sad. They scaled him…
I was just talking with my partner today, and saying that I think the games industry is fast becoming an executive's / investors playground. Buy a studio with the goal to turn around your investment and come out in a couple years ontop and maybe even with an IP to further on-sell. Is it so rediculous for me to think that…
Awesome job squashing the bugs and getting Airborne all polished up and out to us. I've been wanting to check it out for a long time now, thanks :) I got Airborne running without any trouble using a Steam version of UT3 on Vista 64. All I did was: 1. Copy the contents of the Airborn01b.rar to my Unreal Tournament 3…
I had a slug whistle right past my ear in the woods while hunting deer, and I never found the perp or I would have jammed his rifle up south -> north into his throat. Probably the most embarassing near-death experience was playing with my new bow and arrow set, shooting one straight up into the air and getting nailed on…
I'm pretty sure I've had this problem before, but I forget how I fixed it. I know it was something I forgot to do in the end though. A few things to try, although I don't know for sure which ones are required for normal maps as my knowledge on normal mapping is fairly basic. 1. Reset x-forms on everything. 2. Reset pivot…
not dead, just busy :) Added a bit more detail to the shoulders, added the missing hex-rings for the ass-cannons, need to figure out if I'm going to sculpt some details for the shinguards or do some texture-based stuff for those, and now that I look at them again I realize I keep forgetting/putting off fixing the…
I have set "S" as a hotkey for "Show End Result Toggle", then just with a TurboSmooth sitting on top of the stack you can toggle display on or off. Not entirely sure why you'd want to toggle increase/decrease sub-d level, surely you have a "target" subd level that a mesh is going to end up at? No point previewing at sub-d…