Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
huffer
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Newbie Character Modeling: Garnet
Reply by
RealBarenziah
·
Jan 2017
·
Home
›
3D Art Showcase & Critiques
what should my next steps be? Should I start combining the separated pieces together or work on smoothing it?
Re: From photo to game engine, character sculpting()
Reply by
tigerheart
·
Jul 2014
·
Home
›
3D Art Showcase & Critiques
And another day of work... Hard to tell how big the step was, but i think i am getting somewhere
Re: Is this good enough a Concept Sheet for Game Production Pipeline?
Reply by
tonberry
·
Aug 2017
·
Home
›
2D Art Showcase & Critiques
Two more sheets. I think the next step will be to make better thumbnails of the actual scene, and design the ground.
Re: xsi to 3ds max-edge selection and deleting
Reply by
miauu
·
Jun 2011
·
Home
›
Technical Talk
Also you can use Ctrl+remove(in modify panel or Quad menu). Seacrh ribbon for "Step Loop"
Re: Should 3D artists be afraid of these ''tools'' ?
Reply by
WarrenM
·
Jan 2015
·
Home
›
General Discussion
Improved tools that remove redundant or mundane steps in the creation process can only help artists. Fearing that is silly.
2 results
Re: Help! Problem with mesh/ UVs in Maya. What is this and how do I fix it?
Reply by
Big_Ben_XXL
·
Oct 2017
·
Home
›
Technical Talk
Thanks for the advice guys. I'll give all these steps a go within the next few days and hopefully it will be solved.
2 results
Re: Steampunk Gas Mask
Reply by
Go2frag
·
Aug 2016
·
Home
›
3D Art Showcase & Critiques
Hey, It looks super awesome! :) Did you make all the normal details(step 6) in substance painter?
Re: mudbox pixated texture
Reply by
cptSwing
·
Sep 2012
·
Home
›
Technical Talk
If using PTEX, make sure you really step up the resolution - it'll bake down crappily otherwise.
Re: Lospri sketchbook
Reply by
lospri
·
Oct 2014
·
Home
›
3D Art Showcase & Critiques
Hi, this is a little render of my character. Next step: Retopo and texturing :) Please give me some feedback !
Re: polypaint pushing colors or unhide them?
Reply by
Neox
·
Oct 2015
·
Home
›
Technical Talk
did you by any chance paint on a lower subdiv and then stepped up? this usually causes all kinds of artifacts
>25547 results
1
…
460
461
462
463
464
465
466
…
2555