Nup to all- unfortunately it says it has to be 'Rays' version- which means the skin, eyes, everything is based off the stop motion model. Which is actually just liquid latex- balloon rubber (so no hard spec). I am itching to pump her up to realistic cg, but the challenge is to make rays model! -Hence the wooden stand to…
This is a low poly head I re-did for my Anatomically correct head project, it's just under 1000 polys. Here's the UV layout. Looking back at it now I wish I had taken some polys out from the face and put a few more into the ear. My next project was a group project where we were given certain tasks to create a scene in…
according to Wikipedia, there is hope... [ QUOTE ] Images have surfaced showing that both creatures have gone through design changes since the original Paul Anderson directed Alien vs. Predator[11]. These include a return to the ridged-headed aliens last seen in Aliens [1] and a slimmer, more athletic Predator as seen in…
The info on the Epic site is pretty accurate. The default player models are usually around the low end of the 2k range, sometimes as low as 1500-1800 triangles. I don't think there's any hard-coded limit to how detailed meshes can get, but it's kinda pointless making a 10,000 poly model when a 5,000 poly model would do the…
seems to me that those who complain so much about zbrush's interface didn't try hard enough. a dig through some of those tuts in the partical guide should have get you started. it may be weird at first but it's nothing that you can't learn to work with in a few hours. heck, far less weird than lightwave GUI, imo ok, so we…
Hello again and thank you for checking out this forum. For this one, I'll be looking for 3D Artists and animators for another project that I've been involved with as we seriously need more people for it. This is Radiant Force. It is a superhero audio drama series about four women who, upon discovering four ancient gems,…
Hello there! My name is Miguel Nogueira and I'm the creative force behind Menog Creative, I'm a freelance concept artist with over a decade of experience in the dynamic world of video games and the film industry. In the past, I've had the chance to help some of the most creative-boundary-pushing IP's such as EA's…
the surface pro 3 is top notch hardware, no question about that, it is light it feels good in your hands. the fans can be a bit loud at times, weirdly mostly when using a browser. with zbrush it is all fine. Sculpting with zbrush is good, not worse than the wacom devices. But to me it fails at the interaction with touch…
Where I work we split up the Tech Art role in two areas of responsibility, Runtime and Tools. Our Runtime TAs are heavily embedded in our engine, focusing on optimization, complex shaders (understanding of HLSL is definitely advantageous) and general problem solving. Our Tools TAs are more focused on ways to make content…
Why would the average consumer on the internet ever want to sign up for this? "Yeah sure, I'll just throw money at you every month so I can maybe possibly send a few pennies to somebody at some point if I remember to click some buttons they probably don't have." Where's the incentive? For this to work well, it would need…