Don't worry about getting creative then. Find awesome concept... model it... done. There's a GIM podcast somewhere that outlines this, saying there's little point trying to be a concept artist if you're actually wanting to be a prop artist/env artist/whatever. Sure a little creativity is always a plus, and it might help in…
Looks pretty solid already! I also absolutely love the concept :smile: Modelling is nailed! One thing worries me though, your concept has a vertical format that works really well but your screenshots are 16:9 which kind of breaks the composition. Furthermore when I look at the concept, it feels like a really tiny place,…
As others have said, the screws should be resting on top of the metal plates, and not look like they've been punched in, bending the material underneath. They are screws after all, not rivets. The screws on the head have a round groove around them in your model. This way, they would not hold anything together. In the…
Not a bad start, but like Steppenwolf said, do research on tanks to see how they actually work/function before running off and modeling a concept on a fictional tank. I am looking at Feng Zhu's concept and there are way too many, "that would never happen" moments in there. The only thing that resembles a German tank in…
I'm not sure how close to the concept you are trying to stay, but here is a quick paint-over with some of the stuff I noticed. Red Lines The left side support spar has a much more gradual curve in the concept. Even accounting for the difference in angle between the concept and your image, that middle panel is much higher…
So, I realized I'm struggling with what may seem like a tiny issue. I've working to stick as close to the concept as I can despite the fact that there's at least three versions of this shuttle that vary in only the minutia. Also, there's lack of reference since most of the pics were taken in the late 70s/early 80s. Anyway,…
I changed the name of the post to my 20 week work Dump because I graduate in 20 weeks and so I will be dumping all of my stuff in here...instead of making many other posts Ok, so Here is something different that I worked on this weekend. I participated in something called 'Game Jam'...and we basically make prototypes of…
katzeimsack that looks great, love the water, would love to know how you went about that texture. question though. for art tests when given a concept like the one given here is a good thing to stick to the basic concept of 3 windows, a door, the higher dock, ramp and lower dock while adding secondary props as you see fit?…
it scares the shit out of me, his face looks like a kuma (japanese bear), and he is so hairy - its just scary. The eyes look very wrong and almost orthogonal aligned whereas they should be more angled in a natural way like it does in the concept drawing. The hands are also very scary, like the ones of a hair old strong man…
Hey @Rickpwnz, cool concept. I think there are a couple proportion edits you can make to closer represent the concept. - Although the clothing looks thick.. Id assume he has quite a large muscular back that somewhat engulfs his neck. Currently he has quite good postured. - Arms and hands need to be about twice the size…