I've never done a stint in any MMO for more than 6 months... I usually get bored of the gameplay and environment... I don't really find it fun to run around pressing buttons to shoot pixels at pixels for 8 hours at a time (to do anything meaningful)
Or just hit F12 and write in exactly how much rotation and which axle you want it to rotate on. You can also rightclick on the snaptoggle button to open the Grid and Snap settings. Here you can define just how many degrees the snap strength should be.
is this for working from references- if so- load the map in to a material (tick show texture in view port button(bellow material viewr)) and assign it to a plane, add a UVW mapper modifier to the objects stack and scale to bitmaps size (use tool) then possition behind model. hope that helps
Model looks cool, maybe I would have exagerated with some of the parts to make it fit more in the TF2 universe. Like the main top piece would be bigger and bigger buttons and that kind of stuff. And yah, you need a texture bro. Animation look cool too!
Vito, if you look in the lower left corner in MS-Paint, there's a button about 2 pixels by 2 pixels labeled "Craig Mullins" I think that's what you're looking for. Per do you hangout at eatpoo? if you don't you should. you'll fit right in.
alz: Could do. Measurement of what, though? For example, you'd need to have a bitmap of some sort assigned to determine texel density. If not, I'd have to start adding dialog boxes for entering texture height and width, and I kinda like it as a one-shot button at the moment.
nicve work overall but get rid of the textures with a pseudo normal map ( crazybump or nvidia normal map filter ) that just shows that you are too lazy to model stuff or you know how to press nvidia/crazybump buttons. im sorry if i sound like a banana.
I'll give OMT a try. I'm also going to sit down and work with smooth proxy and see what I can create. Do you use any custom shelve buttons or scripts you've created to speed things up at all? Thanks for the help guys
Psst, renderhjs already has a button that does this in his script (which also has a thread in this forum). Nice work though ;) . [edit] I'm an idiot, I should have tried it first. renderhjs's just copies it to the clipboard, not any photoshop-side stuff. Ignore me!
Lupus, actually you can make Smart Resym mirror along X, Y or Z axis, look for the little dark box to the right of the button with tiny X Y Z text, you can click those on or off to highlight them. It's just that X is the default.