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To animate Groucho, I used motion puppet, Direct puppet, motion layer and then I got onto the facial animation layers and used create a script and layers of Avatar Controller.
Finished the base layer of the hair will be moving to the breakup layer next, the maps and material still need some tweaking. I also made a small start on the beard base layer.
I'm glad you find it useful. There's a lot of scripts, shaders, lighting, LODs and Unity settings all working together so it's a challenge to explain it all clearly. To qualify everything I write: I'm not an engineer and I don't pretend to be. I work closely with them, I do a lot of scripting but I stay out of their code.…
I like how you are approaching this, its a good way to think things through and get some really good ideas worked out before you start committing to things, nice going! I personally think most of the silhouettes are kind of noisy making a lot of them look more like remote detonators than actual grenades. The function seems…