Really nice work man. Did you change your material as Maximum-Dev recommended it? If yes would you mind to share your material setup, I am very interested to see it
Android version will be available eventually. iPhone version took about 5 months to make, Android dev is far more frustrating and illogical - with not nearly the payday iTunes gives, so may be quite a while.
Yep The performance of A3 alone is enough to make people think twice about modding it. I don't like when devs tell you that you need better hardware when you shouldn't.
My way : Plane divided by number of cylindre face you want--->edit poly-->do holes with cut tool ---> modifier bend 360 degres--->collapse---> weld vertex at jonction. Good luck.
worked on the silhouette a bit more and tried to really show that this was a female if theres anything that looks off, let me know and ill def try to get it fixed and as alwasyscritiques and comments are always welcome =D
Dem shades ftw. Nice hi creasework, it's fine to build creases into the low however I think around the joints the topology will obstruct proper deformation. Just keep that in mind. Gud luck with it tho :)
Thank you so much for making gamedevmap -- it's been invaluable to me over the years. I'm teaching game dev now, and I tell my students to use the site to find places to apply to.
If you have time def check out Master Pancake, really funny guys who put on a good show. They made one of the twilight movies slightly bearable to watch if that tells you anything.
Ah no good! UK industry is looking very sports orientated. Devs gotta start steppin up their A-Game, especially going all out on an FPS. Bring back proper Alpha / Beta testing!
Just Ctrl+Shift hide the unwanted polygon tentacles and then go to Tool>Geometry>Modify Topology>Del Hidden. Then re-dynamesh it and the holes will close with a reasonably flat surface that should be easier to clean up.