Still progressing through. Since the concept only shows the gun from 1 angle I am taking artistic liberty on the connections. Right now they are still block-out generalizations, I will be adding more detail in time. If anyone has some reference material for plugs, connectors, etc. that would be helpful. I'm having trouble…
Small update: -The stool looked uncomfortable, so I'm placing a thin broken leather cushion on the stool. - Making some of the basic carpentry tools (Squares, Mallets, Axes, Chisels) - Making some cute lil buckets D'AWWWW BUCKETS! What to do next: -Complete the modeling stage for the Carpentry related props -Begin…
Thanks for such a detailed reply! (I also have an artstation account but I will move to pro membership and get rid of my website) https://ahad.artstation.com/ Here's what I will do from this point: * Continue to make more props and highlight myself as a prop artist for now * Create a blog section on my website with all the…
Here's a couple of areas that seem like they're shading incorrectly. Quick rule of thumb for topology, it should contribute to the silhouette. With characters deformation plays another factor. If it's not contributing to either of those things. It's probably a safe bet that you can remove the geometry. In Maya I like to…
Thanks so far for the support and the critique. Shrike, KristaW, do you mean a blog-like Home page would be better? I'll have to chew on that. Good point about multiple items showing wireframes - I could do that. As for the Construction page, then everything behind and on the site is very much something that will and have…
I will most definitely be giving the face some final touches to make it more aggressive, here's a shot of the wireframe from Marmoset (sorry if the triangles make it hard to read, I'm a bit excited about Marmoset). Also I'm having some problems with my normal maps displaying properly, as highlighted in the second image,…
It looks good to me. Tiny crit-- I think you might have made unnecessary polys for the handle though. In your wireframe, you modeled the 4 tiny screws for the handle--I think if it's not changing the silhouette you can most likely just use normals, but I'm sure you know this, because you applied it on the blade itself and…
those are reflector planes, I used them everywhere on Arbor vitae. You can just enable translucent selection to select them or go into wireframe mode alt+1 and select the edge to select the entity, I think it's typically a purple edge. If you scale them or move them around, you'll need to recalculate the texture it's…
Yeah, not enough content. More wireframes for sure. Worry more about having complete game art work to show at this point than the site. I see two finished pieces in your gallery (Illusionist and Advisor). Just to share, I'm using a free CGTalk portfolio right now as I'm completely overhauling my gallery with all new work.…
well that cant be the only way, how would you have it inverted, i mean creating text is really easy but like what lonewolf did here on his m4 http://www.polycount.com/forum/showthread.php?t=88790&highlight=m4+loaded&page=6 theres gotta be a way to do that in maya this isnt the first time ive seen it this is just the first…