Wow, thanks guys! A graph is not the easiest thing to break down, but I'll try! Since I used SD5 I can't share any graph yet (you'd not be able to open it). @Dave Jr: I used the default env map from SD and a spot light for the specular highlight on the left face
In 3DSMax have only a Multi/Sub-Object material applied to the whole thing, and have different IDs set up and assigned to whatever you want. Remember to delete the IDs you don't use because the default Multi/Sub-Object has 15 IDs (I'm not sure, but they might show up).
Artistic skills will develop with tenacious practice and study. Surround yourself with what you hope to accomplish. As for the models, it looks like you are sculpting these directly from Zbrush default shapes, try modeling them low-poly based on human references inside of blender, max, or maya and THEN importing them into…
Anyone succeded in snow problem solution? Some advice on this issue will be much appreciated. updated Strangely the problem disappeared once I put the Overlay folder and all uploaded files to default C/: directory. Dunno why this works but it helped me, hope it helps you guys also. Big thx for the macro!
Keep in mind that this also all depends on which software you are using. The default Max navigation is awful for the wrists. Maya-style navigation is better. Blender's off-hand manipulators (= no need to precisely grab handles) combined with Maya-style navigation is by far the best. This + a solid MX style mouse = pain…
Hey thanks for the help! I recently just upgraded to Maya 2014. The only plugins that I have installed are the ones that auto-loaded by default.... In terms of the objects history, yeah it is all cleared! I have several lamberts on it.... but thats about it. I still haven't found a way around this issue. :poly127:
I had the default setting on in max for this (which is 2 I believe). This wouldn't explain my normal map issue though, as I always have my normal map padding high. I'll try rebaking with a higher value though. It just seemed like it might be related to my original issue.
The only suggestion I have is to make the colors more similar to the ones on Rubick. Like vertical said, make the green greener, and also the gold. I recommend using the original textures and masks for his default items to get a nice feel of the hues, etc. Apart from that, the mask itself looks great!
Wow, this thread is blowing up with awesomeness!! @Thnk- I think if you darkened the background right behind the character he would pop a little better in the loading screen. @Toasty- Just amazing! No crits @Tvidotto- That new animation is really nice, I can see why the default was bothering you now.
Looks like a great start to a first UDK environment. BTW here's a silly thing, if you use the console command SetSpeed 0.5, this'll slow down that default run speed in half (adjust to your likely), and it'll make walking around in your videos appear more natural to the scale of the environment.