i have to say, i had little respect for the american forces and thought that the BHD incident merely proved that the US military ain't all that, but after playing the very realistic (to some degree) delta force: black hawk down i gained a new respect for the americans, and those who were in somalia doing a difficult job in…
This month I've been steadily working on the scene. I started by making a new texture for the floor because I wasn't happy with the old texture. I followed Derk Elshof's tutorial on how to make aged wood in substance designer and then adapted it to fit my floor. https://www.artstation.com/artwork/nQgRPe I then also adapted…
This would be prefect. There are half a dozen ways you can create this for different specs or goals and flex your technical know how (or use it to learn technical skills by trying new techniques). When you have it done you could work on taking it to new directions like mentioned in previous posts, day/night, as well as…
Most would say x's it by 2 then add any overhead or expenses like monthly cost to use your apps for profit then add a little more so when you negotiate a price they land somewhere in the vicinity of what you actually want. I would base it around your free time and their deadlines or soft/hard deadlines. If they force you…
Well I must say, this was excellent. Singleplayer campaign: awesome. The characters, the environments, the lighting, the story: all exceptional. Melee combat mechanics are fluid. The weapons always felt exceptionally strong even on hard difficulty. Mad props for getting Mark Strong to voice Titus. Perfect match if there…
I'm pretty glad I did so much planning before trying to make textures for the tower, but I still feel like I realized a bunch of new things as soon as I jumped in and started making textures. First of all, I definitely need to make a trim sheet, which should be easy now that I know what pixel resolution I'm working at.…
I'm sure they don't point out all the consequences I listed when you apply for Federal Aid loans. They also don't care that you can't pay for it or they'd be trying to find you applicable scholarships and grants, but they don't. They only care about getting another student enrolled with an easy, fast source of money. It's…
So here is my personal opinion on what you could keep / should get rid of :) You could keep (with some tips for improvement): - The shield: it's too flat -> work on the specular map, diffuse (damage, wear etc.) and normal map (get the details in there) - The wooden thing with the rope: it has a kinda strange and noisy…
It's a safe assumption you will make less money in the long run. Lowering the price of a product increases the quantity demanded of it, which means it's best to start with a high price and lower it as slowly as possible to ensure that you milk the people willing to pay high prices for as much as you possibly can before…
Small update! I´ve been focusing more to small foliage assets like grass, hay etc.. I found some old hi-poly models that I made for my first UE4 scene that I now enhanced a bit and made some new ones. I also made a very messy Substance Designer graph that gives me pretty good results when I bake maps from those hi-poly…