-The yellow screen/hologram is too opaque and hard to see the content. -The screen in the background needs to either show the future changing current life or some futuristic content, - The background screen should have more visuals) -The room overall needs more contrast, (really dark blacks with intense colors of lights…
@Nerf Bat Ninja - I really need to label stuff and get some wireframes. The top picture of the door has the screws baked in and the bottom one is lighting only on the high poly version. You bring up a very interesting point about the kickstarter project. If anyone else has any feedback I'd like to know if that could be…
[ QUOTE ] Im not too sure what it is that employers are looking for. I have seen prop artists who presented thier stuff as a series of induvidual props. what i am planning on doing next is building a level with gameplay built into it to show that i am interested in that. [/ QUOTE ] Considering in most places the next…
That depends on the settings and what is happening in the scene. You will never get flickering in a animation rendered in default scanline, its going to be a lot faster than default MR and Vray. Distributed luminance maps or not. Vray's luminance map are great as long as nothing is really moving around in the scene. If…
A portfolio has two main features, portfolio and resume/CV. Having your portfolio as the first thing is a great start. Other 3D art section is empty, remove it. 2d art, not sure I see the value of this section. Demo reel is empty, remove it. Why are Resume and Contact info separate? They are unified on your downloadable…
Thanks for the input pior, it's just what I've been looking for. I think I should have stated this sooner. The lighting is not final. It's mainly me being new to the lighting in Max and just trying to understand what it could do (hence different lighting situations). Your absolutely right when you said, "design first, then…
Nice choice of colors! I also like the light play between particles and the ground, but I feel it's be too distracting for this scene. I feel you should tone it down a bit for this chalice but definitively hold onto that idea exactly as it's now for a future piece more receptive to it. Because those particles and…
Think it's about time to update this thread! So far I haven't implemented the feedback due to trying to get everything else done, hopefully I can make corrections in the near future. So far I've created an asset pack that will allow me to build the environment up fully. Here's some closer shots of the buildings, I still…
Not to sidetrack Adams thread but I guess I am spoiled with the workflow / features of UDK. Unity does seem pretty easy to pick up and quite adaptable to many things and out of the box looks quite nice if you know what to turn on and what to use. I am running into issues because we can't have multiple people working on the…
Awesome job, Clinton! Despite being a big fan of Chromatic Aberration, I think it's a bit strong. If you want to get a softer feel, look into the Circle DOF. It replicates(or tries to) a physical lense, so with some tweaking you can get really a really subtle DOF effect without it actually feeling like a gamey DOF. As far…