I think you need to push your props further. Looking at your artstation most of the pieces arent bad but they dont stand out either, if you made an environment scene with that quality I think itd be a solid portfolio piece though. The robot arm doesnt look like it would function at all if made real and makes it seem like…
Made a little material to get back into Substance Designer! You accidentally broke your old family heirloom. So you fixed it up using Kintsugi - highlighting the flaws instead of hiding them :) Made this for a little Discord art challenge. In motion here: https://twitter.com/tinyruin/status/1232004336286388225?s=20 There's…
You were saying that the big focus for the next release would be decal atlasing and I were wondering if that will include the ability to use an already existing decal sheet? To be be clear, what I want to do is: 1. Create a plane with all my pre-baked decals on it (already established with set UV coordinates and…
If you are in EU you can sell and buy used license of softwares as you please. It doesn't matter what the company say. It's the law. That's why Pixologic on their site say that if you are in EU you can contact them to arrange the sale of your license but they don't support the reselling in countries outside EU. For your…
Hey Cactus, 20-30K for the entire character would be fine. You probably should bake screws to the surface, unless there's an element that you want to show up in the silhouette of the model that will help the overall design. A 1024x1024 for just the steel armor piece for the neck is way too high though. You are modeling an…
Thanks for the advice, trying to spin a more positive outlook on things since I initially posted this, I've been fortunate enough to lend my talents to a couple indie projects, whether they make it off the ground or not remains to be seen but progress is still progress. As for A.I.'S placement rate when I first enrolled,…
I like it. I will say that the $20 price tag seems a bit harsh for an early beta. The card selection isn't anything to write home about, but the deck types seem balanced and it can get surprisingly strategic. I play MTG, but I wouldn't say that you need to be a crazy TCGer to understand this game. A lot of the strategy is…
I had just turned 20 when i got my first game industry job, was working in another 3d related field for a year or 2 before that. started learning 3d in highschool and just worked on my portfolio until I was getting interviews. in terms of pipeline, I had to learn maya (I only knew 3ds max when i got the job) and some other…
UPDATE MAY 14th 2015 Today in Germany was a bank holiday, so I had a lot of time to work on my movie. As I mentioned in the last update, I started with Scene 04. Only one scene ahead and I am finished. Today I did a 30 seconds animation with 5 avatars. In the morning I created the set. It's an old medieval prison. This…
Hello! A couple of things that came to my mind: - I feel the section where the upper arm connects to the shoulder is too narrow, the shoulderpads make the shoulders look like small balls that connect the arms to the torso. - I think the feet would look much better if you made them look like they are in contact with a…