Debabelizer Pro - god damn thing gives a crash error report EVERY TIME I shut it down....grr. 3dsmax - inability to slide new objects into an existing hierarchy in the heirarchy view. Our engine uses this as it's sorting graph, so things need to be in order to sort properly. It's BEYOND annoying having to unlink 40…
what kind of animation? IK solver based, vertex animation or primitive transformation. Maybe tell us what you need it for and better suggestions could be made. just on a sidenote: in 3dsmax you can even animate UV-coordinates of the texture vertex positions (UV and W). But I am not aware of any file format that exports it…
yo, that sound like the thing I need tysiu mentioned xgen before, but I haven't looked it up, cause I was busy...but it seems like I have to look up a version for 3dsmax But I bet thats the workflow I saw in this tutorial, where they placed the haircards first and then placed the textures inside of substance designer on…
yeah in most productions you have pretty old software standards. i mean you are probably right about substance painter. thats the one we keep updating often, zbrush every other year. maya is 2018 at best. 3dsmax goes down to max 2009 for some artists, photoshop is down to cs6 for some. still those people work on the top of…
Sorry Eric, I ended up changing the 'visibility' in the material editor to a low value.... it worked fine, but ideally you'd want to just be able to switch to wireframe mode and have your background reference not turn to wireframe mode as well.... which is something that even the likes of maya oor blender has! Its such a…
Ah, looking at the Max help file, CAT has a function to capture animation from any other rig in Max. See if DAZ exports to FBX or another Max-compatible import format, then capture from that onto your CAT rig.…
You should always avoid hand moving things around when there are a lot of tools to make the process easier. If you start with a tapered box you insert 5 equally spaced loops, chamfer them, select the inner polygons and bevel them (or extrude and scale). You can also constrain movement on Edge or Face (at least in 3dsmax)…
Ah you have to be precise vith the terms man. I wudn't know. To me the edge extrude is hard coded, i don't see any way to override the drag function. Might be wrong. But my bet is you try to extrude an edge that can't be. I'm lazy, so :…
Allright i get, and your friend explaned it even indepth. Really interesting to read. Now the following question, if you would (and i say would) script the solvers and the look ats in the engine could you get it 100% perfect to as it is in 3dsmax? and if yes why wouldn't you do it through physics? @orontes Great…
What software?, cursor? / nice?, Photoshop?, year(s)? its really hard reading through what seems to be a question. I assume you can't see the wireframe the way you expected it. In case you are referring to 3dsMax under preferences and then Viewports > Configure Driver > and then the checkbox referring to the anti- aliased…