it wouldve been neat to see some of the edges a bit less undamaged. one thing you couldve done (or use this for the future) is make a morph target before you start sculpting and tearing the edges apart, then go back later with the morph brush on a low intensity and run over some of the edges. that way youll have a…
I tried it just now and you're right. I seem to have misunderstood how bones work with regards to rotation, then- when twisting a bone shouldn't the vertices just.... orbit around the bone? I really don't understand why we get such an unintuitive result. It's particularly jarring because I've successfully rigged an eyelid…
Ah, I culled that page to narrow down my portfolio a bit. Here are the relevant bits I think... Terrain was made of canyons underwater, so I created a set of U-cross-sectioned canyon pieces that all tiled with one another. I tiled the textures on each piece in whole numbers along the length of each piece, so the canyons…
UV mapping though is the core thats behind any texture mapping. So even if you use the UV-map types (box, planar, cylindrical,...) they are all a way of arranging the UV's even though you don't get to see the UV layout yourself. Tiling a texture (even with parameters in the material editor) is nothing else as scaling/…
Thanks for reply.. AFAIK, 'Units setup' is not quite matter when you export the finished model. The matter is how you set your 'system unit.' For other modeling, I used to use centimeter (not knowing if this is advantage over other units), but this case, I've given unit (6 ft) for the character. My hunch was stick with…
I think everyone is looking at the major conferences the wrong way. E3 isn't for the enthusiast gamers or the enthusiast press anymore. The new format for E3 is targeted much more squarely at the mainstream media. News outlets like USA Today, CNN, The Wall Street Journal, and Forbes. E3 is the only game-related conference…
if you can read german there is a case called "marions kochbuch" http://www.heise.de/ct/07/14/080/ http://www.tutsi.de/marions-kochbuch-wieder-abmahnungen-fuer-tolle-fotos/2008/09/12/tutsi-blog-aktuell/ http://www.blogtotal.de/netzwelt/180-euro-fuer-eine-schuessel-reis/ it basicly is a website about recipes with some good…
i asked about the UV mirroring because the orientation does matter. Turn those puppies 180 degrees! mirroring on V will cause that seam. Mirror on U! It is due to how lightmaps work. While all the stuff you have done so far is definitely good (lightmaps, etc), try mirroring across U instead of V.
hmmm I thought I already answered this....not too complicated but I do understand that having some1 actually show you is usually a million times easier than it being told to you. Basically all I do is unwrap 1 piece like you did already and then select 'select by element' so that you instantly grab all the faces of any…