Object space normal maps have some serious limitations. For instance, object space maps store normal data in absolute space, so you can't bake an OS model and then rotate it it or instance it in a way that will change the rotation. You can see from the last image that the normals are facing the opposite direction on the…
Wow, your character is coming along really well. I also like how you are making hairs. I would suggest you to add some more color variations on the planes to add more depth to them, at the moment we can recongnise indivudials hairs planes. Polycount's wiki has a section for hairs:…
thanks for the replies Mop n Rhino, guess I have to bonk my mate on the noggin for lying to me :) Deelekgolo, check out how pros are doing it. I thought that the next gen character workflow by gnomon was quite awesome on the matter. here's a vid on making a good edge flow head. he's got more tutorials on other body parts…
1-3. It's a lot more common to work with polygon. It's also much easier to learn and do all the things you asked with it. 4. for high quality renders, there's Mental Ray Appoximation Editor that can convert the models into subd for you when you render. Check out this tutorial.…
Hey man, good start. Something I've noticed though. Your high poly looks low poly in some areas, or like its not SUB-D. For example, shouldn't the main circular shape be circular? I can see 18 or 20 sides in the "circle" shape. Also, I think your edges could be a little thicker on the HP. You can't really see the baked…
This topic has been discussed before in this forum, and the general reply is - yes, Polycount has changed, but we are trying to find the time to bring back a lot of the stuff which made many people visit. Huge file sizes and heavy traffic for models and tutorials means that it's hard to host it all and the vast database of…
[ QUOTE ] sorry for the bad english , im french [/ QUOTE ] No problem, we love the french! There are even a few frenchies here on the board who could probably translate any particular problematic questions you have. To start off with, you might want to check out my website, www.poopinmymouth.com/tutorial/tutorial.htm Start…
howdy, Maya decided to take a crap on me a few days ago, finally got it back up and running again. I figured out how to generate lightmaps from Jeff's awesome tutorial and I also figured out how to apply the texture inside of Maya, I'll make a tutorial out of that. The only problem: my website is down, argh! poop: I've…
Here are pics of the wireframe and the skin... http://www.xs4all.nl/~tetsuo/wip/totoro-side.jpg http://www.xs4all.nl/~tetsuo/wip/totoro-front.jpg http://www.xs4all.nl/~tetsuo/wip/totoro-skin.jpg There's not much to teach since you just have to do it. Sounds lame but I don't see any other way besides... - Find as much…
So heres my progress for the day and yesterday. some plants and I changed the lighting to just white lights do try to get the lighting down a little better. I think I could really use a good Environment lighting tutorial so If anyone knows where a good one is Please let me know. also finished the stairs. I think I may have…