Hey man, didn't realise you had a thread going, thanks for stopping by my corridor scene, thought i'd check yours out and offer up some feedback if you're interested :) Mainly looking at the concept and your matching camera angle: - Specular - I guess the main thing that stands out is that the scene (like mine was!) is…
Why not save that money and get an NAS for a cloud storage in your home? That way, you get complete control over the data and the hardware that stores it. It greatly reduces the risk of hackers getting into the servers and accessing your private data (Or just scraping your password and potentially risking you further…
The best lead I got on a job at GDC was from Ubisoft. They really liked my portfolio and seemed eager to find out if i could work for them, they asked where i worked, I told them I was a student, the conversation ended pretty much right there. Apparently they can only take people with 3 years industry experience that…
Hey ToRuKMactO, Glossiness is a parameter of the specular part of your shader material. If you consider that Specular (aka Specular reflection) is a reflection of the environment around your object where black on your spec map indicates 0 reflection and white indicates very reflective then glossiness indicates to the…
When I was four years old, my mother gave me her Nintendo entertainment system. That is how my quest first began, through the years of playing Super Mario and other various side-scrolling platformers I had grown such a love for video games. Through the years not a time has gone by where I did not have some sort of game…
[ QUOTE ] the world isn't black and white and it doesn't need to be. good movies i enjoy. bad movies i leave my brain at the door and enjoy. terrible movies are fucking terrible and i can't enjoy them, unless they're just abysmal, then they're funny. [/ QUOTE ] paradox. So a bad movie is actually a good movie because the…
From here I started placing the cards down in ZBrush using the move brush and curve modifiers - I'm focusing on the main shape at the moment trying to understand how to place the hair cards (looking at https://www.artstation.com/artwork/EaP1G8, https://www.artstation.com/artwork/28eGyv for reference) but it's going to be a…
Damn you people are productive! @Hito Nice job on this piece! Enjoyed seeing the progress. @OsamaMughal My biggest complaint about your work is that the back legs are not even extending, they stay bent during the whole cycle, try to grab some ref of wildcats dashing. @laviofidelis Overall, it's interesting but most of the…
Thanks again everyone, I received a PM today with links to portflios and previous work from one of the users and it seems legit at this stage. Thanks all for the opinions. I have also contacted admin and notified them of the suspicion but also of the validity of one of the offers after asking several questions. It sucks to…
I love this community! You guys are so helpful. @cholden: Right now I'm around 2800 polys for the building, the budget is 20,000 for the whole scene, so I guess I have some room to detail @EzMeow I'll do another pass of detailing, and try and get closer to my references. As well as add bevels to my geo, I was trying to…