Hello Casper, how's it going? Hope you guys doing well :) With Modo 801 now we're able to edit vertex normals individually. And they included a built-in edge normal hardness edit tool. All of these features require a vertex normal map, as Farfarer's vertex normal toolkit creates one automatically. Modo's built-in vertex…
804 tris, 512 textures I left a few polygons in there so I could rotate it around a bit. Next I'm gonna see if I can make some interesting decals/patterns to add more color.
Hey I haven't posted in here in a while, didn't have a lot of free time for a while. But recently I've been busy working on some personal things and updating my old props. I incorporated a lot o feedback I got on here so I just wanted to share some of what I've been doing. Thanks to everyone who gave me feedback before,…
i have also this problem with the merge materails to one material and this material have a biggg texutre 8000+ size is this possible ?? Because i make my games with unity3d and when i use a model that have more than 100 material with different texture the game will lagg very hard!! So i must make merge the materials into…
Nice move Anuxi, I've wanted to mention this for some while, it's good that you brought it up. If it's ok, I'll bring up whatever I can think of not only LoD0. 1. Tiny: Weapon LoD0 Triangle Limit: 1200 LoD1 Triangle Limit: 800 Texture Size: 256H x 256W Tiny is huge, his weapon is huge too. his weapon is 4 times bigger than…
Poly count is very high. around 80,000 i think. I was going for maximum beauty on this one at the expense of efficiency. anyway here are my final renders.
Finished the low poly and baked out the Normal and Ambient maps. Low poly comes in at 807 tri's not sure if i should reduce the count a bit or if this is alright for this sort of asset. Next i need to move onto the textures.
Kaburan: thanks man. That is very odd, sorry about that. I personally do not have that problem, I will double check on it though. d00kie: thank you very much for your kind words, I am glad you enjoyed it! As for the Image names, each one of them actually does have a name. If you right-click and "Save-as" you will see it.…
Hey guys, Some really sweet animations from you all, love it! I miss doing it so I'd like to throw in my ones when I have time: Using Arminas Didzioka's awesome model. Took me long enough (around 80mins). I'll try and stick to the 20min limit :)
I really want to pick up Modo. But when Modo has gone on sale in the past it was 40% off, which at the price point is huge! So I'm trying to hold on tight for the next sale. Was it 40% off because of the near future release of 801? Think it will be 40% off again?