They're not using bump mapping right? If they're having problems with tangent generation, there's loads of good resources for this. Or use a format that includes tangent data (fbx)
There's a metalness texture but I didn't include it here. The only nonmetals are the grip and the sights. There's also cavity textures in addition to occlusion since Toolbag supports both.
Awesome, will make sure to include all of this info in my next update. Huge thanks for making these, btw. The world needs more quality lighting environments :)
so include the brushes in the upload. make a zip file that contains the proper directories and those files, unzipping them properly will put them in the correct places.
Thanks for the advice. I took it into account when improving my model over Christmas I've included it in my current showreel https://youtu.be/o6_bWzj1TcI
Think the likeness is spot on but the stubble was more subtle - you could probably include that in the texture rather than alphas. Can't wait to see him textured!