Hi there! About the leg I don't know I can't see as a pirate leg maybe the design can be a pirate design... I don't know ... I might had been looking for her for to many time that I'm used with her pirate boot XD And about the coat and face as I sad early I had spare tris to use and no intentions to make an facial…
Well you know Bayonetta really is a strange case. Her proportions are obviously very stretched as seen on screenshots and it looks silly, but in the game it actually works especially with that extreme fashion catwalk-style walkcycle she has. Oh and she can shoot bullets from her high heels, standing upside down on her…
Still trying to figure out how I will render this in the end with the GMH hair, but I have plenty of time to work on it. Here's the final texture with some placeholder hair, and a shot with sunglasses. Not sure if I'll use them in the end or not. I may change her shirt color, I'm thinking about a plaid texture but it may…
I made a little moodboard to help with the overall look of the illustration, I love using coloured lights and my themes are usually kinda dark so the lighting always stand out. I tried not to go too dark with Taliya's colours though and keeping some of her original colours as well, i.e. purple and red but arcade is always…
FourtyNights: thanks! i didn't really take into account the whole outcast vs tribe thing to be honest...I was just trying to make a cool outfit. I did want it to reflect her Nora look more than other outfit styles she encounters in the game. Elithenia: Thanks Sanna! So not much progress. I added a headband and her focus.…
@Gannon thanks! I agree there are exceed amount of purple, I'm going to make her skin more flesh like. topology is still the most challenging one for me ... is 15k polys that big for this type of character ? is it supposed to be around 10k polys maybe? btw I didn't really understand where are the bake issues you are…
I hope I wrote this with the intention of constructive criticism and not offend the artist. Just trying to point out what I see and help :) . What exactly is Janna looking at, I liked it better in the original where she was looking towards the castle. Now she looks like she isn't part of whatever is happening. She just has…
Hip area looks a bit long and lacks detail, the mesh between her shoulders and her breasts looks a bit strange (exspecially that huge triangle), and those huge quads at her butt arn't really well placed either. Otherwise... hmmm the upper legs could use some actual edgeloops that follow the muscles, but that isn't needed…
Yeah, the neck was really the thing that stood out the most when I initially took a look. I think one thing that isn't working for me are the hands. They're extremely small in proportion to the rest of the suit. I think I can see some skin showing on one hand, which would mean she's wearing very thin gloves. I'd find that…
Lol, I wasted about 4 hours today, trying to work out some kinks I concepted first, with just what I saw in my head: After doing moodboards (I realized they are a very good idea, you guys are on the ball) I realized that my current concepts were inadequate. At least the mechanical portion of her is. I'm getting there, but…