Hey turret about making flash websites you may not be so right about it being worth it, I very much believe in what cholden mentions here in this quote from this thread The biggest thing out of that would be the flash site part of it, but I felt it could help for you to see the whole thing anyways. Your lightbox…
I believe Thursday is the last day for this. I havent had time to work on this for the past week because of midterms,, but I will post my final update sometime this week.
It was great seeing everyone last night - the fact that game devs can party after getting laid off warms the cockles of my heart, whatever the fuck cockles are.
After actually reading everything that dude wrote... I realize Ive wasted my life. I just cant compete with that. So long 3D, it was nice while it lasted. :(
this thread is heading in a 4chan direction....but that doesn t mean its bad, in fact perversity and 3D can co-exist! But Elephant fisting and 3D, now thats another league...
[ QUOTE ] really nice characters. But why do you post flat on cgchat and not here for the last one? [/ QUOTE ] Oops. Accidentally pasted the same image twice. Fixed now.
Sorry about bringing this topic back I just had to go back one last time and fix this piece. Though main concern is how to get more likes and views on my artstation account? I spend endless amount of time trying to create pieces and no views them...I usually post on social media, however, no luck. :( More renders on…
I've wrote some general tips for help to find things easily in unreal here: https://aljavgames.notion.site/Find-anything-fast-in-Unreal-b1d800ad6ba5426e8ee951e38588abd1?pvs=74 its geared towards general game development but might still be some helpful ideas even if you only use it for storing assets
So here's the 411 on me and what's going on: I graduated last year with a BFA in Computer Animation. I was trained in Lightwave 3D, and I've spent maybe the last 4 months or more teaching myself to use 3DS Max. I made that decision because I want to get into the gaming industry as a prop/environment artist and the…